#1
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Reasons to keep levelling a wizard alt (55+)
Hey guys, I have a 55 wizard. I was looking forward to hitting 57 to help guildmates cross West Karana and reach Permafrost faster. With the inclusion of Surefall ports this no longer motivates me.
I still spin out the occasional quad in old haunts for fun, but not with the intensity to accumulate enough xp to level further any time soon. To return my wizard mojo, is there anything to look forward to at higher levels? What fun / social moments are there now 56-60? | ||
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#2
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Do you have friends that need evacs across Siren's Grotto? Since we can't "hack" our way across that zone like we could on live, there will always be a demand for that here.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details. | ||
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#3
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Thanks for replying Loramin, I appreciate it is a niche thread so was anticipating not getting any responses.
The SG evac is a great point! Most (all?) of my toons can safely cross themselves so i forgot about the dangers for others! Is it worth going beyond 57? | ||
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#4
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It seems to me everything they get 58+ either lets them quad better or raid better. If neither of those are things you'd want to do with your alt, I don't see the benefit ... but again, I haven't played a Wizard that high (and my 60 Druid never quads things for fun ... but maybe 60 Wizards do?).
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details. | |||
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#6
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I mean, a masochistic part of me is excited at the prospect of finding out just exactly how bad the Flaming Sword of Xuzl is … I kinda expect it to be even worse than on live: people were hyperbolic in how terrible it is, which I guess would be used as evidence for its exact function here.
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#7
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I think that spell was supposed to summon an uncommandable pet that will last as long as it has any mobs on its hate list. From reading the spell description on the wiki it doesn't seem to do that on p99. Since you can't command it ou have to be proactive in securing additional aggro for it.Maybe I'm remembering it wrong though. I never had a high level wiz and there weren't many 58+ wizards.
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#8
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This little bit I've found strongly disagrees with what is listed on the wiki (1hp, only hits for 22)… Anyone got a 59+ wizard able to verify how if it works like CRgaming states, or as the wiki describes? | |||
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#9
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You could use a reclaim energy item on that pet for evac mana or another nuke
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#10
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