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#1
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![]() Most classes you sort of have an idea where you'll go with it. Enchanters seem to have a lot of spells in alteration, yet mez is conjuration, stun is divination.... etc etc.
Any advice on where to go with it? No skills over 50 yet, thankfully [You must be logged in to view images. Log in or Register.] | ||
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#2
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![]() Mezzes are what you're going to be throwing out the most in do-or-die situations. Stuns are typically for AOE parties, where you'll die if you screw up anyways.
I'd suggest conjuration if thats what your mezzes use.
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Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid Red99 Baalz Less - Humger, Baalzy - Ikscro If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it. Picture courtesy of azeth | ||
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#3
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![]() Enchanters have probably the most difficult choice in specialization. Alteration is where you'll be using a ton of mana, but conjuration is the most used in combat. But will you have enough mana to use it after all your alteration? lol
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#4
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![]() Quote:
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#5
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![]() I think of it like this... between Clarity and Haste, you improve the efficiency and power of each person in the group by 50%. And it's the majority of your mana expenditure. Charm is also alteration for the particularly daredevil enchanters pushing the class to its limit.
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#6
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![]() My previous enchanters have gone conjuration. While alteration may improve efficiency, conjuration more often will save you in very sticky situations. This is true for alteration if you want to be a charmer as Slave mentioned. (and you should try charm, it's fun).
As was said, divination only if your main goal is to be an ae group master or find yourself in odd groups where you need to stun lock all the time (like your only going to duo with a rogue....). Slight argument for abjuration, if you want to impress people as a rune tanker, or if you want to solo a lot and not have so much down time due to hp loss..... | ||
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#7
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![]() The argument for conjuration vs. alteration is essentially whether it is better to save more mana over time (alteration) by reducing the cost of most spells, or to save mana in do-or-die situations where you are casting mez (conjuration).
I very rarely go from fm to oom casting nothing but mezzes. In a group, having that many mobs in camp means that your group is probably doomed anyway and the best that you can do is hope for an evac if you brought a porter. Generally, if there are enough mobs in camp that you have to lock them down long enough to run out of mana from full mana, you or your group will wipe before you can mez them all (assuming your mana pool doesn't just suck). On the other hand, I can recall several times where I was somewhat low on mana (30-40%) after rebuffing and then went lom or oom trying to crowd control shortly after. An enchanter who specs alteration will save more mana over the course of a group/raid and will have more available to mez when shit hits the fan if they aren't normally fm. If they are, your spec won't matter much for the above reasons. Basically, situations where speccing alteration would save a group are much more common than those where speccing conjuration would. I'm sure some bro has a cool story about the time where they mezzed an entire train for 4 minutes or something and only pulled it off because they specced conjuration, but that's the exception, not the rule. | ||
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#8
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![]() Indeed, Alteration is the way to go. No only does it help your buffs, debuffs, and charms, it also helps your Root and Memory Blur, which you need to cast frequently to not draw aggro from Mezzing.
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#9
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![]() Alteration 100%
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#10
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![]() My live Enchanter was Conjuration, and my P99 Enchanter is Alteration. Alteration seems to be much more useful for me, atleast.
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