Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 06-22-2011, 07:11 PM
Swish Swish is offline
Planar Protector

Swish's Avatar

Join Date: Nov 2010
Posts: 19,719
Default Enchanter specialization

Most classes you sort of have an idea where you'll go with it. Enchanters seem to have a lot of spells in alteration, yet mez is conjuration, stun is divination.... etc etc.

Any advice on where to go with it? No skills over 50 yet, thankfully [You must be logged in to view images. Log in or Register.]
  #2  
Old 06-22-2011, 07:18 PM
baalzy baalzy is offline
Planar Protector

baalzy's Avatar

Join Date: Mar 2011
Posts: 1,860
Default

Mezzes are what you're going to be throwing out the most in do-or-die situations. Stuns are typically for AOE parties, where you'll die if you screw up anyways.

I'd suggest conjuration if thats what your mezzes use.
__________________

Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid

Red99
Baalz Less - Humger, Baalzy - Ikscro

If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it.
Picture courtesy of azeth
  #3  
Old 06-22-2011, 08:12 PM
Slave Slave is offline
Banned


Join Date: Mar 2011
Posts: 2,339
Default

Enchanters have probably the most difficult choice in specialization. Alteration is where you'll be using a ton of mana, but conjuration is the most used in combat. But will you have enough mana to use it after all your alteration? lol
  #4  
Old 06-22-2011, 08:27 PM
Swish Swish is offline
Planar Protector

Swish's Avatar

Join Date: Nov 2010
Posts: 19,719
Default

Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
Enchanters have probably the most difficult choice in specialization. Alteration is where you'll be using a ton of mana, but conjuration is the most used in combat. But will you have enough mana to use it after all your alteration? lol
Yep its quite the dilemma... no doubt mez (conjuration) is the most important of spells, but when hastes/clarity/a lot of other stuff is on alteration it has its appeal. Really split on it...Baalzy gives good advice I know, but I'd like some more opinions/experiences from other enchanters before launching myself down one road or the other [You must be logged in to view images. Log in or Register.]
  #5  
Old 06-22-2011, 08:32 PM
Slave Slave is offline
Banned


Join Date: Mar 2011
Posts: 2,339
Default

I think of it like this... between Clarity and Haste, you improve the efficiency and power of each person in the group by 50%. And it's the majority of your mana expenditure. Charm is also alteration for the particularly daredevil enchanters pushing the class to its limit.
  #6  
Old 06-22-2011, 11:41 PM
Galanteer Galanteer is offline
Kobold


Join Date: Jun 2011
Posts: 185
Default

My previous enchanters have gone conjuration. While alteration may improve efficiency, conjuration more often will save you in very sticky situations. This is true for alteration if you want to be a charmer as Slave mentioned. (and you should try charm, it's fun).

As was said, divination only if your main goal is to be an ae group master or find yourself in odd groups where you need to stun lock all the time (like your only going to duo with a rogue....). Slight argument for abjuration, if you want to impress people as a rune tanker, or if you want to solo a lot and not have so much down time due to hp loss.....
  #7  
Old 06-23-2011, 01:56 AM
Werlop Werlop is offline
Kobold

Werlop's Avatar

Join Date: Jul 2010
Posts: 176
Default

The argument for conjuration vs. alteration is essentially whether it is better to save more mana over time (alteration) by reducing the cost of most spells, or to save mana in do-or-die situations where you are casting mez (conjuration).

I very rarely go from fm to oom casting nothing but mezzes. In a group, having that many mobs in camp means that your group is probably doomed anyway and the best that you can do is hope for an evac if you brought a porter. Generally, if there are enough mobs in camp that you have to lock them down long enough to run out of mana from full mana, you or your group will wipe before you can mez them all (assuming your mana pool doesn't just suck). On the other hand, I can recall several times where I was somewhat low on mana (30-40%) after rebuffing and then went lom or oom trying to crowd control shortly after.

An enchanter who specs alteration will save more mana over the course of a group/raid and will have more available to mez when shit hits the fan if they aren't normally fm. If they are, your spec won't matter much for the above reasons. Basically, situations where speccing alteration would save a group are much more common than those where speccing conjuration would. I'm sure some bro has a cool story about the time where they mezzed an entire train for 4 minutes or something and only pulled it off because they specced conjuration, but that's the exception, not the rule.
  #8  
Old 06-23-2011, 02:54 AM
Zuranthium Zuranthium is offline
Planar Protector

Zuranthium's Avatar

Join Date: May 2011
Location: Plane of Mischief
Posts: 1,562
Default

Indeed, Alteration is the way to go. No only does it help your buffs, debuffs, and charms, it also helps your Root and Memory Blur, which you need to cast frequently to not draw aggro from Mezzing.
__________________
  #9  
Old 06-23-2011, 04:07 AM
Jepaxis Jepaxis is offline
Aviak


Join Date: May 2011
Posts: 85
Default

Alteration 100%
  #10  
Old 06-23-2011, 07:34 AM
Keldonis Keldonis is offline
Aviak


Join Date: May 2010
Posts: 73
Default

My live Enchanter was Conjuration, and my P99 Enchanter is Alteration. Alteration seems to be much more useful for me, atleast.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:57 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.