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View Poll Results: How should players compete for Raid Mobs?
The current system is great! QQ bitches 46 24.86%
Throw out variance and classicize this shit 51 27.57%
Spawn all raid targets simultaneously and FTE wins 40 21.62%
Spawn all raid targets simultaneously and disable /petition 25 13.51%
Mass PVP 49 26.49%
Guild leaders /random 100 to determine order 20 10.81%
Uthgaard gives everyone a Fungi Staff 57 30.81%
Multiple Choice Poll. Voters: 185. You may not vote on this poll

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  #1  
Old 06-01-2011, 11:47 PM
Splorf22 Splorf22 is offline
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Default How Should Players Compete For Raid Mobs

So I read about 5 pages of the raid target rotation thread before my eyes bled from all the repetitive comments. I'd like to bring up something in a fresh thread though, and that is: how should players compete for raid mobs? Everyone agrees that raid mobs should be reasonably scarce. No one wants to see a level 5 twink running around in a bone clasped girdle - difficulty is what made Everquest the addicting game it is. So the question is how do we decide who gets what?

Right now the main criteria are 'willing to be available 12+ hours per day to raid at the tweet of the guild leader' and 'joining a guild with enough such people that 35+ can be assembled at any time'. I see things like Dravingar saying 'People that only work 15 hours a week shouldn't expect the same rewards as people that work 50' and Shiftin saying he makes 49% of TR raids, which means that he is 'on call' for Everquest raids 85 hours per week.

Is this what the players and the devs want, or not?
  #2  
Old 06-02-2011, 12:03 AM
Troy Troy is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Everyone agrees that raid mobs should be reasonably scarce. No one wants to see a level 5 twink running around in a bone clasped girdle...
I don't agree that the spawns themselves need to be scarce, only the loot. If they spawned every day but with 1/7th the loot it would IMO be more interesting.
  #3  
Old 06-02-2011, 12:09 AM
Kika Maslyaka Kika Maslyaka is offline
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Quote:
Originally Posted by Troy [You must be logged in to view images. Log in or Register.]
I don't agree that the spawns themselves need to be scarce, only the loot. If they spawned every day but with 1/7th the loot it would IMO be more interesting.
good point! there needs to be more raiding content, but it doesn't necessary needs to lead to more loot
  #4  
Old 06-02-2011, 12:18 AM
Flavor Flavor is offline
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I like last option lololol.

Also, who cares?
  #5  
Old 06-02-2011, 12:23 AM
Heebee Heebee is offline
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Uthgaard gives everyone a Fungi Staff <-- will be the clear winner.
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  #6  
Old 06-02-2011, 12:25 AM
Hobby Hobby is offline
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I voted for all of them because i can.
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  #7  
Old 06-02-2011, 12:25 AM
Swish Swish is offline
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Gotta love polls with the "comedy" options in them. Does detract from the significance of results :P

Mass PVP anyone? [You must be logged in to view images. Log in or Register.]
  #8  
Old 06-02-2011, 12:33 AM
gnomishfirework gnomishfirework is offline
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First to engage is the only fair way to do it without PvP enabled.
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  #9  
Old 06-02-2011, 12:59 AM
Shiftin Shiftin is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Right now the main criteria are 'willing to be available 12+ hours per day to raid at the tweet of the guild leader' and 'joining a guild with enough such people that 35+ can be assembled at any time'. I see things like Dravingar saying 'People that only work 15 hours a week shouldn't expect the same rewards as people that work 50' and Shiftin saying he makes 49% of TR raids, which means that he is 'on call' for Everquest raids 85 hours per week.
If you're going to make stuff up, please don't attribute it to me, even indirectly.

I have been able to maintain a 45% raid attendance with a very healthy real life since my time in IB because server repops frequently happen during weekends or at night (because that's when rogean isn't at work and can apply patches *shocked face*) when all it means is choosing between killing a few dragons and going to bed early. Plenty of people are in this boat. You are absolutely pulling your numbers out of your butt.

ps - 40% is what we ask of our active members and apps. Having people spread out across timezones is extremely beneficial.
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  #10  
Old 06-02-2011, 01:05 AM
Prince Prince is offline
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why not just do whoever kills mob first gets the loots ????
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