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#1
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![]() I’ve never been in a group where the people in the group don’t root the mobs.
As someone who has duo’d with a lot of melees I would take a warrior over an sk or paladin any day out of the week because mobs die so much more dramatically faster with a warrior. The concept of warriors being bad in group parties just doesn’t compute for me. If I don’t root the mob, I can’t sit down. I need to be able to sit down, so I root mobs. Often times or preemptively, especially if I plan to malo/slow them. Even when I’m playing my enchanter I notice the clerics in my group frequently casting root on mobs I’m in the process of mezzing. It’s hard for me to believe that warriors are tremendously suffering from aggro. I think it’s more likely that warriors are suffering from bad groups where rogues stand too close to mobs, magicians over nuke, and support classes simply don’t root mobs?? | ||
#2
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![]() Quote:
I've also duoed with a Shadow Knight, and while I certainly didn't do any objective comparison, the SK felt like he killed significantly faster. But again, I think it might have a lot to do with gear, and a heavily raid-geared warrior might just DPS a lot faster than one with crappier weapons.
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#3
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![]() If the warrior doesn't have good gear - their burst damage potential will be low. Low burst damage potential = low aggro.
Here's something that p99 players don't do that players in 99-2001 did do. Wait before you debuff, start backstabbing, etc. As a rogue main on Live from 2000-2002, that was the marching order. Wait for the tank to build aggro through white damage (typically wait until mob is 95-98% HP) before you start auto attacking. It was standard procedure in groups. Same goes with debuffs. If you cast a slow while the mob is at 99% HP, you're going to pull more threat than the warrior can make up for in a short time. Having played a warrior recently in groups, going from 1-50 - I have never had a problem with aggro. Granted, I'm using a Swiftblade of Zek in mainhand - but it's enough white damage to generate enough to out-threat the shaman. | ||
#4
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![]() It doesn’t matter in grind groups. Starting at level 39 a shaman can slow almost 50% with Togors. Enchanters get a similar slow at 44 with Tepid. By the low 50’s it’s about 70%. True though, on live I always waited for about 95-97% depending on the tank.
More classes can cast root than ones who can’t. If something is slowed, regrowth or bard regen can easily keep people healed from splash damage. All that matters is that a raid tank can keep aggro. If a DPS pulls aggro they will die quickly and that’s a “them problem”. | ||
#5
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![]() Personally not a fan of rooting mobs in combat, root is a high agro spell so by doing that you're starting a vicious cycle of everytime root breaks the mob comes after you because you put so much agro into it. Then you have to root it again adding even more threat.
As Zell mentioned a much better approach is learning to manage agro, especially helpful for Shaman is that they can solo with a pet. This environment is perfect for managing threat so you can understand when to go in for slow/debuffs, when to add dmg, and how to do it without ever (or rarily ever) pulling agro on the mob. And the shaman is beafy enough that even if you slow to soon and the mob comes after you, you can absorb a few hits while your pet puts in more threat to take the mob back. | ||
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