![]() |
|
#1
|
|||
|
7
| ||
|
#2
|
|||
|
Which sin is red?
__________________
go go go
| ||
|
#3
|
||||
|
Quote:
__________________
< Knights Who Say Ni >
Qeynos questing and leveling (all quests nerfed) | Off the beaten path 24-40. | |||
|
#4
|
|||
|
You get the same content and support, all for 7 people... that is luxury
| ||
|
#5
|
|||
|
6 7
__________________
I am a highly open and reflective and conscientious individual with moderate to low agreeableness and a moderate level of emotional reactivity/sensitivity.
| ||
|
#6
|
||||
|
Quote:
The server is the sin of sloth. The players commit the sin of envy, as you say. Red is at least two sins.
__________________
go go go
| |||
|
#8
|
|||
|
Don't cry for me, I'm already dead.
| ||
|
#9
|
|||
|
I've never thought the PVP in EQ was actually good. The combat itself. But I remember being so excited when Tallon Zek first launched, and there was a huge gnome vs elf war at the Lfay zone-line. I was a gnome warrior who managed to get their hands on a minotaur axe at very low level and was one shotting other low level elves.
Also when I played on Sullon Zek it was the scaredest I had ever been. It felt like a horror survival game. Was constantly typing /who and would get paranoid I was being stalked, and then realize I wasn't being paranoid when the same name appeared in 4 different zones and it was clear they were stalking me etc. But even then, you can see how dead Sullon Zek was .... because most zones had no one in them, which is why you panicked when you typed /who and saw someone pop up. This was back when EQ was still really popular too, the premiere PVP server was already dead etc. But yeah, the actual combat feels bad NGL. | ||
![]() |
|
|