![]() |
|
#1
|
|||
|
What Would McQuaid Do? Before anyone says cocaine, looking for EQ-related answers. Where would he have taken the game or what would he have wanted for the base game?
The alternative question is, what would the community do, though that has been discussed at length already, proposing that with the Wizard class receive the clarity line or a self-only version of clarity, the Enchanter class only able to charm humanoid and other intelligent NPCs, etc. These have been commented on plenty, but include to establish a consensus if preferred. The newer the idea, the better, even if it's fairly trivial. Warrior bash generates aggro. Bard NPCs use songs without PC limitations, being able to play Selo's indoors, Highsun at night, etc. Bard NPCs also give positive Mistmoore faction hits. Instrument Crafting is officially a tradeskill. New variations of elementals and golems added. For elementals: Mud, steel, and stone. For golems: Earth, water, fire, and air. Sinuous versions added for each, with lifetap proc included. Magician class receives Superior Highsun at level 50. Magician epic pet now has the Velious "prismatic" texture. Ranger epics double as skinning knives. Rogue epic can be used as a picklock and keyring. Ogres, Trolls, Dwarves can break down blocks and bricks of ore by hand, without a chisel. Added new food/drink for tradeskilling. Marr cherry pie (clump of dough, marr cherries, pie tin); winter chocolate milk (winter chocolate, bottle of milk); cold brewed coffee (generic coffee beans, chunk of ice, milk); flask of mango juice; flask of marr cherry juice; miller/kromdul carrot cake; royal jelly rolls; cinnamon buns; moonshine (essence of moonlight/chase the moon, firewater); barbarian trail mix (ro dates, bag of caynar nuts, wooly fungus, white chocolate); orc chops and orc rinds (yes, orcs now drop orc meat). Timorous Coconuts are now edible and potable; mangos are now edible; rice can now be cooked, combining a pot and flasks of water in an oven to create edible "steamed rice"; eggs can now be hard boiled combining a pot and flasks of water in an oven. Aviak rooks and darters added to the scarecrow field in West Karana; both mob types will aggro one another. Gelatenous Cubes have a chance of dropping edible goo. Instrument mods increase range/radius of associated songs. Added Primal Velium Rapier, Claw, and Boots/Slippers. Block skill expanded to included WAR, SHD, PAL (200); BRD, RNG, ROG (150); CLR, DRU, SHM (100); ENC, MAG, WIZ (50). Shield required in secondary, excluding Monk. Additional AGI affords chance to reduce detrimental effects applied to movement speed. Example: If rooted, player is instead ensnared; if ensnared, player is instead snared; if snared, player is instead released. Negative CHA scores decrease resist rate of fear spells for SHD/NEC. Harm Touch doubles as a lifetap. Lay Hands also cures poison and disease. Monk boot AC adds damage to all kicking attacks. The appearance of Zlandicar's Heart/Glowing Black Stone changed to a black orb, Fist/Essence of Nature changed to a green orb, Wurmscale Fistwraps changed to a blue orb. Drachnid Thyxl, Orb of Tishan, and the like remain unchanged. Playable Kerran race. Class lineup includes necromancer, shaman, druid, ranger, rogue, monk, bard. Kerran illusion added to Enchanter spell list. | ||
|
#2
|
|||
|
cocaine
| ||
|
#3
|
||||
|
Quote:
Similarly other ideas, like adding more recipes (and instrument crafting), letting Ranger/Rogue epics have a minor meaningless effect on their epic, etc. won't in any way unbalance or ruin the game, it will just make it a little richer. To me, the perfect Project 1999 would have a classic-only Green server that merges, like clockwork, into Blue every 3-5 years ... and a Blue server that people want to play on, even when the more classic Green exists alongside it, because it isn't just the "leftovers of past Greens" ... it's also Classic+.
__________________
Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
|
#4
|
|||||
|
Quote:
Quote:
| ||||
|
#5
|
|||
|
Snare spells decrease in effectiveness per unit of travel, eventually becoming beneficial if the chickenshit druid won't stand tall.
Additional casts renew duration only.
__________________
lootmaxxed and eq pilled
| ||
|
#6
|
|||
|
I mean, pally/SK tank discipline should be available. Something like a flat 25% to block, but must have shield equipped. Let it only last 30 seconds, maybe 45. Keep 1hr refresh.
This ensures warriors are still big baddie tanking kings but knights can short term step in. You aren't going to alter your cheal rotation/agro swap every 30 seconds to accommodate for this. Basically knights can maybe tank with spam heals while next warrior steps up and cheal switches. Having a supreme version of yaulp/lifetap proc would be more flavor intensive such as SK turning into a bloody skeleton to tank with lifetap proc or paladins generate runes/heal procs (some kind of divine light particle effects would be sick). Other things: -Enable mob specific weapon weaknesses (i.e. piercing effects a skeleton less than bashing, etc.). Would require more melee awareness to weapon swap, certain mobs a rogue isn't godly against. -Proper endurance bar to balance melee DPS, you barely hitting when drained. Requires invigor/end. Regen to stay dangerous -more anti-camp code. For example the longer you stay in an area the likelihood increases a mob will spawn with no loot and tougher average level. Encourages dungeon crawling and prevents afk camps. -better economy controls. Velious gems for example should be vendor bought only and only drop off raid mobs. This is a plat sink, more stuff like that -Kunark/velious weapons waaaay too good of ratios. More balance needed. They always talked about more curse weapons, so do that if ratio is too good. Such as zaps your endurance or drains life every hit you land -stats revamped to matter, all classes. I always thought they missed the boat here. Wisdom can help a warrior land more critical strikes, or let casters do more max damage on spell lands. Intelligence to fizzle less. Charisma is what enables procs (better affinity with your weapon). -weapons that can level up would be sweet but hard to implement. Somehow the more you kill with it the better it gets up to a point.
__________________
Wedar - Level 60 Grandmaster (Retired)
| ||
|
#7
|
||||
|
Quote:
__________________
Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
|
#8
|
|||
|
The biggest elephant in the room is how complete heal rotations on near every mob is lame. Needs more variety. Probably the whole reason WoW has encounter specific battle plans.
Don't have to go too crazy like WoW did, but more maybe mobs can silence, gflux, shadow step, some form of melee AoE attack, poisons requiring curing etc. raid mobs don't ALL need to do loads of damage to a single target, just slowly diminish your raid force.
__________________
Wedar - Level 60 Grandmaster (Retired)
| ||
|
#9
|
||||||
|
Quote:
Quote:
Quote:
| |||||
|
#10
|
|||
|
alternatively, you could ONLY play p99 while doing cocaine and itll feel a lot like classic+
| ||
![]() |
|
|