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#1
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![]() Haven't played in a good while since before Kunark came out, so I'd like to solo in Kunark a while. I'm currently level 40, I'm looking for places from now until 45 or so. XP is key of course, but I'm definitely willing to take a hit if there are places to camp rare mobs and get a little xp on the side.
I'm open for the standard root/rot, AE, charm (though I only have 70cha...), whatever. Any suggestions would be appreciated. | ||
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#2
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![]() Ride OT till 45, then BW till whatever - about the easiest way to go. Can group in DL as well till 45ish. Kunark isn't really known for random loot-dropping mobs.
Charming works fine, as druid charm no longer gets a timer based on CHA.
__________________
Quote:
Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT. Niluvien Forestwalker - 52 Ranger Russled Jimmies - 54 Wizard | |||
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#3
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Druids are there also doing the same thing, albeit in a different fashion. Why don't you quad? | |||
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#4
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Do the mobs have low enough HP in OT to quad? I thought that was more of a mid 30s zone than 40+. Just going off memory of course, since I haven't played there in forever. | |||
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#5
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#6
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![]() I've got a 60 druid and quading is definitely the fastest way to level. Dorfs in BB are great as stated above, birds/cacti in OT, the static drolvargs outside KC are good til 57ish (ragers have way too many hp for you in your 40's, but do birds or gnashers). There's so many spots to quad I can't even name them all, /t happyfeets in game if you need help.
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#7
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![]() On another note, I see root and snare don't stack anymore... that seems to pretty much advocate me to try charming or quadding for sure. Does anyone offhand know when they began to stack in live?
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#8
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#9
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![]() I quadded in FV along the cliff, in that dvolrog outpost to the east(just the entrance is drawn on the EQAtlas map), and the three giants just north of that from 44-46. I could have easily gone there at an earlier level, might be able to push to 47 there but not too many dark blues at 46. If you stay in the tree area I mentioned there shouldn't really be any casters there. Along the cliffs sometimes the pilgrims will KS you, but its not too often the farther east you go. There are guards at FV that can help you if you get too many mobs on you.
With ~200wis I could quad snarlers with ~20% mana left over. The giants have a little more HP and there are only three, so tossing in a snarler can mess things up when the snarler runs away. Growlers are a little lower in level than the snarlers, but should be good exp for you if you can quad them now. Inside that little dvolrog 'city' is nice because you can pull to the side and get zero random adds and have a very controled environment with a lot of mobs. The only problem with that area is that eventually all the mobs in there will be lower level mobs (since they dont recycle themselves by fighting pilgrims in there) and you will have to move out, but this might not be a problem at 40. Some dvolrogs will see through camo, so if you want to go down the entrance way, just con each one as you go. You can always bind near some guards and gate if you get in trouble, wait for the train to come to you, and play tag with the guards and mobs. I found the exp really nice there, especially at 45, if you focused on dark blue mobs only. Good luck. | ||
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#10
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![]() How much wisdom did you guys have for those of you druids that leveled quadding?
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