Project 1999

Go Back   Project 1999 > Server Issues > Resolved Issues

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 01-17-2014, 06:33 PM
JayN JayN is offline
Fire Giant

JayN's Avatar

Join Date: Jan 2011
Location: Seattle
Posts: 889
Default SK NPC's

Most of them do not harm-touch ever, this is basically everywhere throughout the game.

SK NPC's do not harm touch, this was a big deal on live it really slowed down farming lowbie mobs(droga comes to mind/chief camp), pet classes for example can just chain kill without having to care for their pet very much at all, which is way wrong.
__________________
IS HERE!
  #2  
Old 01-17-2014, 06:34 PM
nilbog nilbog is offline
Project Manager

nilbog's Avatar

Join Date: Oct 2009
Posts: 14,594
Default

npcs which are defined by class type shadowknight should innately harm touch.

do you have any examples of this? perhaps they are incorrectly assigned as warriors.
  #3  
Old 01-17-2014, 06:36 PM
Byrjun Byrjun is offline
Planar Protector

Byrjun's Avatar

Join Date: Jan 2013
Posts: 1,132
Default

Every SK mob I've ever come across has HTed. Take a trip into Howling Stones sometime.

Remember that as far as I know, SK mobs have the same cool down as players. So if someone aggroes an SK mob and takes an HT and dies/zones, that mob may not HT if it's attacked by someone else shortly afterwards.
__________________
Blue: Byrjun Thorsson
Green: Wizurg
  #4  
Old 01-17-2014, 09:50 PM
BarackObooma BarackObooma is offline
Fire Giant


Join Date: Mar 2010
Posts: 665
Default

I know Xicotl and some of the other mobs in MM harm touch. If you want a list of mobs to check to see if you have as SKs, here's the mob hit point guide we used to use wayback (pun intended).

As far as Droga goes, the following are listed as SK. A goblin bodyguard (rare spawn), a goblin depredator, a goblin fanatic, a goblin mosstrooper and a golbin stalagknight. The last four appear to be very common with a lot of spawn points so if none of them are doing it now, that changes the dynamic of the zone quite a bit.

http://web.archive.org/web/200406110...cticiousname9/
  #5  
Old 01-17-2014, 11:51 PM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
Planar Protector

Yumyums Inmahtumtums's Avatar

Join Date: Sep 2013
Posts: 2,084
Default

Goblin Stalagknights in Nurga do not HT. They are listed on wiki as warrior but are def shadow knights as they cast vampiric curse and cast small taps constantly. Equip with staves and these become beastly pets.

Note: would change wiki but not at PC - on phone.
__________________

Yumyums Inmahtumtums - 59 Shaman
Lemonspoon Icebeaner - 52 Enchanter
Yumyums Inmahtumtums - 60 Enchanter
  #6  
Old 01-19-2014, 05:36 AM
Yinikren Yinikren is offline
Fire Giant

Yinikren's Avatar

Join Date: Feb 2010
Location: Las Vegas, NV
Posts: 591
Default

Goblin Stalagknights most certainly do HT as I remember well sending my pet in to eat them so I could kill them for faction with less downtime a few weeks ago.

However, Shadowknight class NPCs still buff themselves with Velious-era spells (Grim Aura, etc.) Which is a bug during the current timeline, though not a huge one.
__________________
Quote:
Originally Posted by quido View Post
Look, I really want to make this better for the nonhardcores here. But if a small faction of people is going to cockblock progress because they're not getting exactly what they want.....
Abomination Snowman - 60 Grave Lord
Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT.
Niluvien Forestwalker - 52 Ranger
Russled Jimmies - 54 Wizard
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:10 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.