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Old 10-07-2011, 12:25 PM
Palemoon Palemoon is offline
Fire Giant


Join Date: Sep 2011
Posts: 848
Default Interesting post, and a warning..

Secrets posted this over on FoH, but its pertinent to what is going on right now here. The bolded part is why we need Uthgaard back as pvp sever GM. The faster we get that 1/3rd greifer elemtent gone, the better. Secrets went onto say that that griefer element drove off a large percentage of other players, leading to a spiral downward in the boxes.

The "griefers" back in 1999 were a small percentage. From the forum posts here, its likely to be half the players... and with the only professed "anti" RPK guild lead by a known trainer and someone who has been banned multiple times... well, it makes me worried for the server.

A shame there can't be a subscription attached to these accounts, that would filter out so much trash that just wants to ruin things.

Quote:
I shut it down for a few reasons:

1) Time involvement. I could not afford to just sit there doing nothing but that server. It was becoming like a second school/job to me.

2) Hackusations and general complaints about players interacting with each other. A lot of people (I'd say like... 35%) were cheating. I never finished that anti-cheat completely, but Rogean finished it after I provided a framework. That framework was picked up as a false positive by AVs, and then I had to make a new framework. That's what is in use on P1999 today.

About 35% were there for the sake of trolling other players.
And by trolling, I meant to the point where they would grief someone off the server. Not to do battle with others.


The rest were legitimate people trying to have fun.

3) Depend on the two PVP servers I have ran, there were different issues. Qeynos vs Freeport had the issue of no general direction or goal. There was also the issue of the EQEmu source having almost everything wrong or geared to make the numbers look right on ProjectEQ, the live emulator. I tried to follow PEQ's numbers but didn't know enough about classic PVP to close all the loopholes or achieve perfect balance. I also did not know what the playerbase wanted; some wanted WoW-style PvP, and a majority wanted it to be the next VZTZ. I did not want it, at all, to be the next VZTZ.

Conflicting ideas with custom ideas destroyed that server, as well as my sanity from trying to maintain the playerbase and keep them happy. When it shut down, there was still a considerable amount of people online for a custom PVP server, which is 50-100.

As for VZTZ v4, that was done on a whim and was generally something to hold people off until Red99. As soon as I saw Red99 was in sights, I dropped the v4 project.

Also, Let me tell you this right now -- About 99% of the work done on P1999 was not done by me. I fixed minor client issues and provided the framework to do so. I may have fixed a quest or two back a while... I might be "in-the-know", but I do not claim to do everything, especially with how little I have contributed to the project at large. I am a person who does what seems impossible and tackles that head-on. I don't like doing things related to content, I am not a designer, I am a coder. I would rather make the tools to do so instead of make something out of something that already exists. Maybe it's just because I like challenges; I do not know.

I have been researching the early stages of getting the godawful UI back (the classic one, not the velious one.) and to be honest, it's completely possible, SOE never removed anything from the graphics DLL that wouldn't make it possible. Heck, while learning about the old UI elements and how that is toggled, I learned that the velious UI was basically an XML-style interface that was hardcoded into the client! It's pretty cool how they changed it into an XML interface.

Anyway, that's what happened to my server (and me, for that matter.)
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