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  #1  
Old 10-28-2011, 02:26 PM
Aruden Aruden is offline
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Default Versatile Class

Hey guys,

I'm new to the server and debating what class to play. Which classes meets the following criteria?

1) Desirable in groups
2) Capable of soloing
3) Versatile and engaging gameplay

Thanks for the advice!
  #2  
Old 10-28-2011, 02:28 PM
citizen1080 citizen1080 is offline
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Bard hands down
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  #3  
Old 10-28-2011, 02:29 PM
knottyb0y knottyb0y is offline
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Shaman or Enchanter fills all three of those requirements best.

Enchanters can solo with charm, and are great for groups because of CC and when you are playing a enchanter there is never a dull moment.

Shaman are powerful soloers with their DOts DDs (pet eventually) and great for groups because of slow buffs and healing.
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Old 10-28-2011, 02:29 PM
pickled_heretic pickled_heretic is offline
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enchanter
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Old 10-28-2011, 02:29 PM
falkun falkun is offline
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Bard. Enjoy the carpal tunnel
  #6  
Old 10-28-2011, 02:37 PM
Hamahakki Hamahakki is offline
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Bard, Shaman, Enchanter fit your criteria the best.

I'll add Druid as an honorable mention for versatile caster class because of ports, though they aren't as desirable for groups at the highest levels.

Ports are really nice though, they shorten your travel time, let you LFG worldwide, and make you money.
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  #7  
Old 10-28-2011, 02:38 PM
Sithel1988 Sithel1988 is offline
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do the wizard ports require a reagent? i dont think druids do. but wizards?
  #8  
Old 10-28-2011, 02:39 PM
Kabilos Kabilos is offline
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Quote:
Originally Posted by Hamahakki [You must be logged in to view images. Log in or Register.]
Bard, Shaman, Enchanter fit your criteria the best.

I'll add Druid as an honorable mention for versatile caster class because of ports, though they aren't as desirable for groups at the highest levels.

Ports are really nice though, they shorten your travel time, let you LFG worldwide, and make you money.
I have no problems getting into groups, granted i'm not high level but I don't see why they wouldn't be useful, Damage Shield, Regens, Sow .. (granted 2 of those are Shaman) plus buffs / ect..

Port always nice as you said also [You must be logged in to view images. Log in or Register.]
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  #9  
Old 10-28-2011, 02:51 PM
pickled_heretic pickled_heretic is offline
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Quote:
Originally Posted by Kabilos [You must be logged in to view images. Log in or Register.]
I have no problems getting into groups, granted i'm not high level but I don't see why they wouldn't be useful, Damage Shield, Regens, Sow .. (granted 2 of those are Shaman) plus buffs / ect..

Port always nice as you said also [You must be logged in to view images. Log in or Register.]
later in the game, druids are a 5th wheel. clerics are mandatory, in many cases shamen or druids are not sufficient healers. this is different from how it is while you are low level, where any healer is generally good enough and healers don't really have any advantages over druids and shamen. this happens at lvl 34 and lvl 39 when clerics get superior healing and complete healing. both druids and shamen don't get superior healing until lvl 53 (!) and will never get complete heal.

now, i said earlier that shamen can't heal anymore at high levels (we're not counting 60 - torpor is a game changer), which is true. however, shamen have slow, which is vital in allowing the tank to tank some really hard hitting mobs. enchanters can slow too but an enchanter who is busy with buffs and CC will not have enough mana to keep up with his group if he is forced to slow every mob. in addition, the buffs that shamen provide are really unparalleled by any other class. that gives shamen several important niches that no other class can really provide.

meanwhile, druids are surpassed in essentially every category by some class in everything they do. often, these other classes are highly desireable in groups already. the generalized utility of a druid makes them great for soloing or small groups and duos, but bad for large groups that have several specialized classes in them already fulfilling most of the required roles.
  #10  
Old 10-28-2011, 02:55 PM
Kabilos Kabilos is offline
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Quote:
Originally Posted by pickled_heretic [You must be logged in to view images. Log in or Register.]
later in the game, druids are a 5th wheel. clerics are mandatory, in many cases shamen or druids are not sufficient healers. this is different from how it is while you are low level, where any healer is generally good enough and healers don't really have any advantages over druids and shamen. this happens at lvl 34 and lvl 39 when clerics get superior healing and complete healing. both druids and shamen don't get superior healing until lvl 53 (!) and will never get complete heal.

now, i said earlier that shamen can't heal anymore at high levels (we're not counting 60 - torpor is a game changer), which is true. however, shamen have slow, which is vital in allowing the tank to tank some really hard hitting mobs. enchanters can slow too but an enchanter who is busy with buffs and CC will not have enough mana to keep up with his group if he is forced to slow every mob. in addition, the buffs that shamen provide are really unparalleled by any other class. that gives shamen several important niches that no other class can really provide.

meanwhile, druids are surpassed in essentially every category by some class in everything they do. often, these other classes are highly desireable in groups already. the generalized utility of a druid makes them great for soloing or small groups and duos, but bad for large groups that have several specialized classes in them already fulfilling most of the required roles.
This kind of makes me sad but completely explains why I never really had a whole lot of druids in my groups while playing a cleric on Live. Bards were the jack of all trades classes.

Guess my druid will get leveled up high enough to become an extremely useful port biznitch and then I'll roll my bard alt [You must be logged in to view images. Log in or Register.]
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