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  #1  
Old 04-05-2010, 10:14 PM
Kraal Kraal is offline
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Default Raid rules suggestion

Let's face it, I hate the variance... What it breeds is a large pool of anti-social, druid stocking, boxing, phone bombing, rule breaking, training ass hats.

The rules as they are, are quite gray and just like a loose-constructionist on Roe v. Wade. It can be interpreted in a way that benefits the situation at hand (I.E Draco) and exploited to be shifted to get "favor" in a purely case by case basis.

If the variance was removed, and raid encounters were reset (let's say Vox, Naggy, CT, Inny all pop at 8 CST on a Friday) there are four possible targets per week that spawn within the same window and it opens up raid encounters to be negotiated between guilds based on certain rule sets.

I agree there needs to be a sizeable force present to engage an encounter a spawn shouldn't be held by a group, but there shouldn't be massive amounts players flocking to get one kill.

There shouldn't be a 30 minute timer to engage a mob, if one force has 15 in the zone at the time they should be able to engage without other guilds breathing down their neck and they have sole rights to that raid encounter until one of two things happen:

1) they defeat the mob

2) they wipe


Under the second rule any guild can come swipe that mob because they failed to successfully defeat the encounter under normal raid means.

With four raid targets up at the same time guilds can be spaced out evenly without any friction in zones over who has claim on what mob, and there is zero rushing another guild and "leapfrogging" them due to where a mob spawns, how the zone is cleared, and how the time limit is running.

This also opens up diplomacy and exchange of targets (I.E trans wants Naggy, IB wants CT) and they can exchange targets under terms that seem reasonable if they've got current claim on the target and NO other guild is in line for the target at that moment (No other guild in the zone)

This keeps the competition by assembling your raid forces(you can get multiple targets if you've got the man power to drop yours quick enough and move to another zone that's one guild occupied and they wipe) in advance and claiming spawns, but it also prevents many inadequacies that occur because of the murky rules that are set for how to engage a target.

This of course is assuming all guilds in question are mature and can handle simple diplomacy, and work with a system that keeps friction out of the raid zones.
  #2  
Old 04-05-2010, 10:25 PM
Heebee Heebee is offline
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Quote:
Originally Posted by Kraal [You must be logged in to view images. Log in or Register.]
If the variance was removed, and raid encounters were reset (let's say Vox, Naggy, CT, Inny all pop at 8 CST on a Friday) there are four possible targets per week that spawn within the same window and it opens up raid encounters to be negotiated between guilds based on certain rule sets.
Removing the variance and spawning everything at a specific convenient peak time for Americans, also cuts out any guilds who are not based in America. No thanks.

Quote:
Originally Posted by Kraal [You must be logged in to view images. Log in or Register.]
With four raid targets up at the same time guilds can be spaced out evenly without any friction in zones over who has claim on what mob, and there is zero rushing another guild and "leapfrogging" them due to where a mob spawns, how the zone is cleared, and how the time limit is running.
Soon there will be more than four guilds capable of running raids - what then?
Last edited by Heebee; 04-05-2010 at 10:28 PM..
  #3  
Old 04-05-2010, 10:27 PM
Kraal Kraal is offline
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Originally Posted by Heebee [You must be logged in to view images. Log in or Register.]
Removing the variance and spawning everything at a specific peak time for Americans, also cuts out any guilds who are not based in America. No thanks.
You mean like on live when Europeans slapped raid mobs down 24/7?

There is a golden hour when Europeans and Americans are on at the same time, I've been on when there are 30 Remedy members present in a zone alongside 30 divinity members so that is moot point.
  #4  
Old 04-05-2010, 10:30 PM
Heebee Heebee is offline
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Originally Posted by Kraal [You must be logged in to view images. Log in or Register.]
You mean like on live when Europeans slapped raid mobs down 24/7?

There is a golden hour when Europeans and Americans are on at the same time, I've been on when there are 30 Remedy members present in a zone alongside 30 divinity members so that is moot point.
I'm not in Europe, nor does my guild play in this "golden hour" you speak of. There are plenty of players who aren't based in either of those continents.
  #5  
Old 04-05-2010, 10:30 PM
Kraal Kraal is offline
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Originally Posted by Heebee [You must be logged in to view images. Log in or Register.]


Soon there will be more than four guilds capable of running raids - what then?
Didn't say it's fair, this isn't a rotation not everyone gets an equal slice of the raid cake... If four mobs are camped by four guilds at the time and you're the fifth guild then you either needed to get to that zone sooner and prep, or you're going to be praying for a wipe... This isn't much different than four guilds currently waiting around fear for a CT pop
  #6  
Old 04-05-2010, 10:33 PM
Kraal Kraal is offline
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Originally Posted by Heebee [You must be logged in to view images. Log in or Register.]
I'm not in Europe, nor does my guild play in this "golden hour" you speak of. There are plenty of players who aren't based in either of those continents.
I guess you're SOL then, either be a zombie and be up at the time this occurs or don't raid the mob, there are plenty of unemployed people who already sit druids in zones 36 hours straight tracking, again this is no different than those cases.
  #7  
Old 04-05-2010, 10:36 PM
Heebee Heebee is offline
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Quote:
Originally Posted by Kraal [You must be logged in to view images. Log in or Register.]
I guess you're SOL then, either be a zombie and be up at the time this occurs or don't raid the mob, there are plenty of unemployed people who already sit druids in zones 36 hours straight tracking, again this is no different than those cases.
So you're saying that holding down a job, having a family and playing EQ should all be mutually exclusive just because you don't like the variance?

If you're going to come up with a solution, perhaps try to come up with one that doesn't leave people "SOL" because they don't live in your country, because all your suggestion of "spawning everything at 8pm CST" does is exclude non-Americans from the equation.
Last edited by Heebee; 04-05-2010 at 10:39 PM..
  #8  
Old 04-05-2010, 10:41 PM
Kraal Kraal is offline
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Originally Posted by Heebee [You must be logged in to view images. Log in or Register.]
So you're saying that holding down a job, having a family and playing EQ should all be mutually exclusive just because you don't like the variance?

If you're going to come up with a solution, perhaps try to come up with one that doesn't leave people "SOL" because they don't live in your country.
If you're not AMERICUNN GTFO! J/k

There shouldn't be any issue with a certain time slot, not EVERYONE can play around the clock, and there are times I've been busy doing something else and missed out on a raid, Big deal! I couldn't be on at 5 A.M to slay Nagafen!

It's opportunity cost, if you go to work, want to spend time with your family then you're giving up a certain slot to raid an encounter, if you're willing to place importance on this encounter by cutting out sleep, family time, work etc. then your opportunity cost is spending time with your family or doing some other activity.

That's pretty basic man
  #9  
Old 04-05-2010, 10:46 PM
Uaellaen Uaellaen is offline
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If the variance was removed, and raid encounters were reset (let's say Vox, Naggy, CT, Inny all pop at 8 CST on a Friday)
You are assuming the whole world lives in your timezone?

Varianz is for an even contest between different countries ... they can pop during chinese / european / australian / american / mexican whatever prime time, randomly ... so basicly everyone one has a chance to get a spawn.

Quote:
With four raid targets up at the same time guilds can be spaced out evenly without any friction in zones over who has claim on what mob
right, we currently have ~6? raid cappable guilds ... are 2 of them on vacation in your example?
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  #10  
Old 04-05-2010, 10:46 PM
Heebee Heebee is offline
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Quote:
Originally Posted by Kraal [You must be logged in to view images. Log in or Register.]
If you're not AMERICUNN GTFO! J/k

There shouldn't be any issue with a certain time slot, not EVERYONE can play around the clock, and there are times I've been busy doing something else and missed out on a raid, Big deal! I couldn't be on at 5 A.M to slay Nagafen!

It's opportunity cost, if you go to work, want to spend time with your family then you're giving up a certain slot to raid an encounter, if you're willing to place importance on this encounter by cutting out sleep, family time, work etc. then your opportunity cost is spending time with your family or doing some other activity.

That's pretty basic man
Opportunity cost of your short-sighted solution? The cost of my entire guild skipping work (yes its the middle of the day here) to raid at "8pm CST" means all of us getting sacked. Not exactly an option. The variance will actually give us a shot occasionally.
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