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#1
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I'm just looking to know what is the role of a druid for end game. I've read a lot that they do ok at healing but groups don't tend to go for druids much thought? Any opinions?
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#2
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There are a few good threads on this. If you search for Druid vs. Shaman.
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#3
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Quote:
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#4
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Well placed patch heals can save a raid. Nukes really aren't worth anything unless the mob is down to it's last couple of percent.
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#5
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Wait, Drifting Death and Winged Death stack?
Edit: nice... | ||
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Last edited by Yanomamo; 03-14-2012 at 12:18 AM..
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#6
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got to get to the mob before you can kill it. fast mobilization and quick clearing is part of the end game. droods rule on that side of the business. oh and 5 droods = 1 cleric in a CH chain. for serious.
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#7
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Druids role in endgame: ports, group SoW/FR/CR, track targets, DPS group heals. You can try to DPS raid targets, but I believe Druids see quite a few resists.
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#8
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Raiding means you will be patch healing, healing dps/casters, kiting adds, buffing/regening/sowing, nuking (on the less resistant bosses) and porting/evacing groups.
Grouping end game for a druid means making friends and forming your own groups, healing, damage shield, nuking, pulling in some zones. With certain group make-ups druids can heal just fine. | ||
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#10
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Regen, Natureskin, patch heals, bad DPS, Snare/Root CC of adds, Ports for mobilizing.
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