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  #1  
Old 01-26-2013, 09:54 PM
Dezik Dezik is offline
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Join Date: May 2011
Posts: 207
Default Enchanter or Magician

Hey all!

So after trying out Guild Wars 2 I have come to the realization that P99 is still the best place to be for me and my MMO addiction lol. Something about the lore, atmosphere and general layout of the game is still, imo, the best there is. So I am back!!

Anyways, yes, this is another "so help me pick a class" thread. I realize these come up a lot and so I apologize in advance. My question is between what I "think" I have it narrowed down, Enchanter or Magician, although I am willing to accept alternatives given my play style if anyone wants to offer one up.

What I am looking for is a class that can operate on its own if need be, does well in a group (doesn't need to be 100% required) and can be a Dark Elf [You must be logged in to view images. Log in or Register.]. What I have it narrowed down to is the two mentioned above. Can anyone give me the pro's and con's to each? I understand Enchanters are awsome and needed in groups and have a great solo capability with charm. My only concern is 1) raid effectiveness and 2) Never played an enchanter and don't want to make stupid, group wiping mistakes. I love the idea of the magician, however my concern here is 1) pet taking exp making gimick moves like pet kiting a necessity and 2) not exactly group or raid friendly end game.

Anyways, sorry for the long post. If any high level enchanters or magicians, or anyone with knowledge of the class wants to weigh in on what they would choose and why I would be greatly appreciative.

Thanks!
  #2  
Old 01-26-2013, 10:03 PM
Kritimus Kritimus is offline
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Best advice I can give is play the class that interests you for the ride to 60. If you play something because you want to be effective on raids, you may not necessarily enjoy the ride. And we all know, its a hell of a ride.
  #3  
Old 01-26-2013, 10:06 PM
formallydickman formallydickman is offline
Sarnak

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This is one man's opinion of the pro's and con's you might consider looking at.

http://wiki.project1999.org/Loraen%2...election_Guide
  #4  
Old 01-26-2013, 10:07 PM
Dezik Dezik is offline
Sarnak


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Quote:
Originally Posted by Kritimus [You must be logged in to view images. Log in or Register.]
Best advice I can give is play the class that interests you for the ride to 60. If you play something because you want to be effective on raids, you may not necessarily enjoy the ride. And we all know, its a hell of a ride.
Thank you for the quick reply. I completely agree and would never pick a class soley because of its effectiveness on raids. I am much more interested in the general playstyle of the class which is why I am posting here. I have never played a Magician nor an Enchanter, however, I feel these would work well for me given my need for solo'ing as I have a somewhat busy work schedule during the week which may not coincide well with normal grouping hours. I am mostly looking for feedback on what I can expect from each of these classes in the way of ease of solo'ing, grouping, and eventually raiding.
  #5  
Old 01-26-2013, 10:49 PM
Silo69 Silo69 is offline
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there are as many mages as rangers around here... so very very low

but dat there epic pet... OHHHHHHH MYYYY GUUUUUUUUUUUUUSHHHHHH!!!

/gg

if i could do it all over again, id make a mage, main it, and never look back, truck hard and when you get there,

/jelly
  #6  
Old 01-26-2013, 11:04 PM
Dezik Dezik is offline
Sarnak


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Posts: 207
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lol? Thanks for the post but im not really basing this decision off my epic pet alone. While I do think the idea of a magician is awsome, I don't really like the idea of my pet taking half the experience whenever I solo unless I do a formulated set of pet kiting every time.
  #7  
Old 01-27-2013, 12:30 AM
Slave Slave is offline
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Speaking towards races, I believe that Dark Elves are the most powerful and useful Enchanters and Magicians both, just due to Hide. It's pretty hard to make a case for any other race regarding these classes.

Enchanter = put all points into Charisma that you can at character generation
Magician = all points into Strength? Whatever, really.
  #8  
Old 01-27-2013, 01:20 AM
formallydickman formallydickman is offline
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
Magician = all points into Strength? Whatever, really.
Oh how I wish I'd have done so.
  #9  
Old 01-27-2013, 01:47 AM
Slave Slave is offline
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Quote:
Originally Posted by formallydickman [You must be logged in to view images. Log in or Register.]
Oh how I wish I'd have done so.
What a lot of people don't take into account is that your most important statistic is often Run Speed.
  #10  
Old 01-27-2013, 02:04 AM
Groo Groo is offline
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Enchanter is more challenging, more versatile, and more demanding of your attention. When grouped, others will rely on you more, and expect more out of you. You're going to have a much easier time finding and forming pick-up groups. You will make mistakes, and have some bad luck and get flattened sometimes.

I tend to get bored with soloing, and I like the enchanter's wide range of abilities. People are very selective with who they choose to group with, these days. I haven't played a magician on this server, but when my groups are looking for damage output, they might pick another class before looking for a magician. Also, I can see myself getting bored with the magician's abilities and narrower role in groups. I would go with enchanter as my main, and maybe consider magician as an alternate.
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