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Old 05-17-2011, 10:14 AM
Versus Versus is offline
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Default Tranquil Staff (One Hundred Blows)

I know you guys have moved a thread regarding this into "Resolved Issues," but the proc is definitely not acting like it did on Live and I would appreciate maybe a second glance at this issue?

Currently, there is virtually no stun. I camped Jade Prod last night and didn't notice a single One Hundred Blows proc that would stun the level 15-30 mobs (I'm 60) for more than a brief instant. There are many accounts of One Hundred Blows lasting between 1-2 ticks, or up to 12 seconds. Now, you claim this is "working as intended" but in 8+ hours at this Jade Prod camp, not once did the proc stun a mob 30-40 levels lower than me for more than 3 seconds.
---------------------------------------------

Here is my latest post in the "resolved issues thread:"

I will try to acquire some solid information/proof on this subject via Google-Fu and the wayback machine in short order..

Currently, as has been started many times over, the One Hundred Blows proc on this Tranquil Staff is not acting like it did on Live. I've yet to see it stun a mob for any measurable portion of time while continuing to attack it after the proc. It almost seems like this proc is working exactly like "Whirl till you Hurl" (recently nerfed by breaking upon damage). Are these two effects sharing some code of some sort?

-Minor evidence of proc supposed to last 1-2 ticks (up to 12 seconds)
http://replay.web.archive.org/200302...tml?spell=1809
ZAM Description of One Hundred Blows
+Duration: 1 ticks @L1 to 2 ticks @L4

-Some more anecdotal evidence of peoples experience with One Hundred Blows proc, (ctrl+f, search proc)
http://replay.web.archive.org/200302....html?item=572
+"The DD part of the Proc always happens, the Stun though still not stun Unstunnable Mobs. The Consensus on Monkly Business seems to be that the Stun Lasts for 3 6 or 12 seconds, depending on the mob's level. If you Duel with it it tends to stun other toons for 12."
+"This thing hurts in pvp, when my druid was lvl 49 er so i had a lvl 53 monk beeting on me with this, he procced once then again about 6 seconds later, needless to say a druid stunned for 18seconds against a monk with a weapon ratio like this isnt good"


In my experience in getting smacked with it in a duel...I get proc'd on, get the "One Hundred Blows" debuff/proc icon on my buff window, and am able to freely move around and attack while it is still "active" in my buff window. I didn't notice a stun whatsoever. You are supposed to literally spin in place. Probably would have been a different story if I was mid-cast, but alas, merely interrupting spells wasn't the great thing about this item.
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Last edited by Versus; 05-17-2011 at 07:35 PM..
  #2  
Old 05-17-2011, 11:11 AM
Azzbad Azzbad is offline
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/Agree -- also have never seen more than a 3 second stun in 40+ days.
  #3  
Old 05-17-2011, 02:20 PM
Versus Versus is offline
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Any information from people who are more versed in the Wayback Machine/Alternate sources would be appreciated. I don't know how to exactly get concrete evidence regarding this...

All I know is it's sure as shit not working the way it did on Live.

I feel as though the nerf to Whirl till you Hurl affected the proc: One Hundred Blows when they should not be related.
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  #4  
Old 05-17-2011, 03:29 PM
h0tr0d (shaere) h0tr0d (shaere) is offline
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Quote:
You are supposed to literally spin in place.
I agree with this except the word literally.
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  #5  
Old 05-17-2011, 04:16 PM
Rais Rais is offline
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We can always bring up the fact the Stun effect, isn't stunning at all.

http://www.project1999.org/forums/sh...ad.php?t=34393

The Stun effect takes effect, yet the mobs still hit you or walk away while the "Stun" is on the npc. No it's not a ripotose.

The Stun lands, it's suppose to have a stun duration. After about 1 second or so, the mob goes back to engaging and attacking, or run away if low on health. Then 1-whatever seconds later, the " Stun" message wears off.

There is no "chain" stun to this proc as to how it was suppose to be changed to. I'm guessing from the mess the original eq devs created to p99 devs trying to figure out what the coke heads were doing,and getting things back to how it was on live is pretty much a pain in the ass.

I have 3 weeks worth of combat logs to prove this. I'll just post a snip of it.


[Sat Apr 23 10:48:05 2011] a sarnak avenger was hit by non-melee for 120 points of damage.
[Sat Apr 23 10:48:05 2011] A sarnak avenger begins to spin from one hundred blows.
[Sat Apr 23 10:48:05 2011] You try to crush a sarnak avenger, but miss!
[Sat Apr 23 10:48:07 2011] You crush a sarnak avenger for 34 points of damage.
[Sat Apr 23 10:48:07 2011] A sarnak avenger hits YOU for 58 points of damage.
[Sat Apr 23 10:48:07 2011] A sarnak avenger kicks YOU for 12 points of damage.
[Sat Apr 23 10:48:10 2011] You crush a sarnak avenger for 82 points of damage.
[Sat Apr 23 10:48:10 2011] You crush a sarnak avenger for 113 points of damage.
[Sat Apr 23 10:48:11 2011] A sarnak avenger hits YOU for 97 points of damage.
[Sat Apr 23 10:48:12 2011] You crush a sarnak avenger for 144 points of damage.
[Sat Apr 23 10:48:13 2011] Your One Hundred Blows spell has worn off.
  #6  
Old 05-17-2011, 05:49 PM
kanras kanras is offline
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Fix links in OP, please.

Quote:
/Agree -- also have never seen more than a 3 second stun in 40+ days.
This took me 4 minutes:

Quote:
[Tue May 17 21:14:40 2011] A drolvarg guardian hits YOU for 129 points of damage.
[Tue May 17 21:14:41 2011] Auto attack is on.
[Tue May 17 21:14:41 2011] You crush a drolvarg guardian for 170 points of damage.
[Tue May 17 21:14:41 2011] You crush a drolvarg guardian for 111 points of damage.
[Tue May 17 21:14:43 2011] You crush a drolvarg guardian for 118 points of damage.
[Tue May 17 21:14:43 2011] You crush a drolvarg guardian for 183 points of damage.
[Tue May 17 21:14:43 2011] a drolvarg guardian was hit by non-melee for 120 points of damage.
[Tue May 17 21:14:43 2011] A drolvarg guardian begins to spin from one hundred blows.
[Tue May 17 21:14:44 2011] Auto attack is off.
[Tue May 17 21:14:47 2011] A drolvarg guardian tries to hit YOU, but misses!
[Tue May 17 21:14:47 2011] A drolvarg guardian tries to hit YOU, but misses!
[Tue May 17 21:14:47 2011] A drolvarg guardian tries to kick YOU, but misses!
Quote:
We can always bring up the fact the Stun effect, isn't stunning at all.
Not sure how you're figuring this. Your own log has a 2 second gap between the effect landing and the mob attacking again.

Quote:
There is no "chain" stun to this proc as to how it was suppose to be changed to.
Any stun duration that's longer than the current stun timer will reset the timer with the new duration.

Yes, the stun fade message does not coincide with the stun actually fading. This was a side effect of fixing the lack of stun lock.

Here's my posts from the other five threads we've had on this topic:

Quote:
Originally Posted by kanras [You must be logged in to view images. Log in or Register.]
http://everquest.allakhazam.com/db/item.html?item=572

First couple quotes from 2001:

Quote:
actuly i just got one tonight its a 120dd plus a random length stun from 1 to 5 or so seconds
Thand 54 mon innrouuk
Quote:
prolly more like a .0000001 to 5 sec stun, from experience its often insta taken off... BUT IT CANSTUN A GOD! WAHAHAHA
http://www.monkly-business.net/forum...5&postcount=51

2002:

Quote:
I have heard that max duration on the stun is supposed to be 12 seconds, but in the year I have had mine I have see that all of about once, usually more in the few seconds time frame if it happens at all.
Note that the tstaff stun effect *is* the same spell effect used in whirl.
Quote:
Originally Posted by kanras [You must be logged in to view images. Log in or Register.]
Not being able to stun lock is a bug, I'll see what I can do about it. The quotes you provided regarding duration are almost entirely from:

a) people who aren't high enough level to proc yet
b) spell data (which is unreliable in the case of SpinStun effect duration)
c) talking about pvp

The effect can last longer than 3 seconds as it is currently implemented.


Quote:
Originally Posted by kanras [You must be logged in to view images. Log in or Register.]
Being able to stunlock should be fixed, pending update.
Last edited by kanras; 05-17-2011 at 05:53 PM..
  #7  
Old 05-17-2011, 05:57 PM
Azzbad Azzbad is offline
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why did you turn auto attack off? So is 4 seconds the max here then?
  #8  
Old 05-17-2011, 05:58 PM
kanras kanras is offline
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Side note: I've spent too much time dealing with an item that 0.01% of the server will ever use, so I'm not going to defend myself or debate you guys on this issue. If you have evidence, I'll gladly read it and make the change if it's justified.
  #9  
Old 05-17-2011, 06:02 PM
Azzbad Azzbad is offline
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Everytime Ive posted evidence Ive been told its not credible though its from a bunch of different sources *shrug*.
  #10  
Old 05-17-2011, 06:14 PM
Rais Rais is offline
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Oh I'm not trying to argue anything. I agree, it _does_ stun. Just not for the full effect according to the worn off message.

I didn't word my post the best way I could have. What is happening is that the Stun does land. Now I don't know if it's still going off of breaking early or what.

It's just NPC is Stunned for a random time it always varies as to how long, but they start to attack again before the message of it wearing off is shown. So the NPCs are attacking/running away while the Stun Effect is still on it.

In this small snip of battle spam.

It is stunned at 10:48:05, but attacks at 10:48:07, 10:48:07, 10:48:11 and then the message of the stun being worn off is at 10:48:13.

I agree with the stun message landing, and how long the npc should be stunned for from the messages that are happening now. You did change that and I thank you. The issue is, the NPCs are attacking, after being stunned and before it is worn off.

I hope I explained it better. Trust me, every monk out there is happy you are willing to look at it and try/have fixed it. Even in your own log snip, it shows the NPC attacking you while it's stunned.

[Sat Apr 23 10:48:05 2011] a sarnak avenger was hit by non-melee for 120 points of damage.
[Sat Apr 23 10:48:05 2011] A sarnak avenger begins to spin from one hundred blows.
[Sat Apr 23 10:48:05 2011] You try to crush a sarnak avenger, but miss!
[Sat Apr 23 10:48:07 2011] You crush a sarnak avenger for 34 points of damage.
[Sat Apr 23 10:48:07 2011] A sarnak avenger hits YOU for 58 points of damage.
[Sat Apr 23 10:48:07 2011] A sarnak avenger kicks YOU for 12 points of damage.

[Sat Apr 23 10:48:10 2011] You crush a sarnak avenger for 82 points of damage.
[Sat Apr 23 10:48:10 2011] You crush a sarnak avenger for 113 points of damage.
[Sat Apr 23 10:48:11 2011] A sarnak avenger hits YOU for 97 points of damage.
[Sat Apr 23 10:48:12 2011] You crush a sarnak avenger for 144 points of damage.
[Sat Apr 23 10:48:13 2011] Your One Hundred Blows spell has worn off.



Bleh, ok I saw you say this just now after re reading.


Quote:
Any stun duration that's longer than the current stun timer will reset the timer with the new duration.

Yes, the stun fade message does not coincide with the stun actually fading. This was a side effect of fixing the lack of stun lock.
Does that mean if it's just stunned 1 time, or if there are chain stuns on the npc? Because it's happening without the chain stun happening. So if I proc 1 time on a NPC, it is initially stunned, but then attacks again before it's worn off.

I guess I'm asking if theres a hard coded Stun timer server side, that is involving all stuns?And that's why NPCs are attacking before the message is shown to worn off?
Last edited by Rais; 05-17-2011 at 06:23 PM.. Reason: added infoz
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