Project 1999

Go Back   Project 1999 > Server Issues > Resolved Issues

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 08-27-2011, 07:25 AM
Rainflush Rainflush is offline
Kobold

Rainflush's Avatar

Join Date: Jul 2011
Posts: 193
Default Inability to attack swimming enemies

If for example an enemy flees into water (such as the various crocodilians in the Oasis of Marr) I won't be able to hit them with auto-attack shortly after they begin swimming. It says "You cannot see your target".

I'm not sure if this occurs when both opponents are entirely submerged (as would be the case in Kedge Keep, for example), though it makes fighting around water rather frustrating at times.

Does anyone else have trouble with this?
  #2  
Old 08-27-2011, 09:03 AM
Brut Brut is offline
Planar Protector

Brut's Avatar

Join Date: Dec 2009
Location: Akin to North Pole
Posts: 1,403
Default

Yeah mobs running into water is extremely jarring, they get into some weird limbo-region between underwater and abovewater, so you hafta find some nanopixel correct Z coordinate to land your swings at em. Bash and such seem to work just fine, but spells and melee tend to cease working.
__________________
Brutillus 60 Dragon Hero Bracer Shadowknight - <Awakened>
http://i63.tinypic.com/208jtcm.jpg
  #3  
Old 05-21-2012, 04:48 PM
kanras kanras is offline
Developer


Join Date: Dec 2010
Posts: 1,225
Default

PCs and NPCs will be able to melee through water geometry, pending update.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:02 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.