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Old 07-01-2012, 11:53 PM
Loxo Loxo is offline
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Join Date: Jun 2012
Posts: 8
Default Experience in Groups

ok i removed this after I uh, scrolled down, but I'm still pretty sure from my last few groups that mobs that were blue/light blue to me gave no exp due to higher levels being in the group, so maybe this thing i wrote still applies:

Quote:
I found the level requirements in the game mechanics on the wiki, but what I can't find is how exp is distributed amongst group members in regards to the highest level.

IIRC on classic-live (pre-luclin at least) it worked like this: a mob's total exp was split evenly among group members who the mob would yield exp to. This caused a pretty massive lolway to PL someone who was within level range to group, when say a level 51 grouped with a level 35 somewhere that mobs gave exp to the 35 but were too green for the 51. The level 35 essentially got solo exp at a grouped killing speed. It was nice to catch up a buddy or someone's new alt, but also made exping from 35-50 fairly broken.

From what I can tell here on p1999, it's similar rules to SoD, where the group members get the same exp as the highest level in the group, but that also causes a problem in that when I ding and mobs start turning green and I have to either stay and bring the group's exp to a crawl, or leave; and that's no good on a low pop server at most times of the day because without a replacement their exp is likely to slow to a crawl anyway.

I'm wondering what thoughts are on making it so the exp from the mob is always split for each group member and if the mob was green to any one player their share is just lost. This way players can just stay in their group to help the rest of the group continue to level, without resorting to out of group pulling and 49% damaging or something or just plain leaving.
Last edited by Loxo; 07-02-2012 at 12:20 AM.. Reason: I keep finding threads, but not the one with the thing i want to read
 


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