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#1
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![]() Hi, i was looking at some patch notes and came across this:
Quote:
Here we see that mobs did not either "always flee" or "always fight" as they do on P1999. Also not sure if the % they flee at was always the same (do they always flee at 20% on P99? on live, i think different mobs had their "chance to flee" check at slightly different %s). | |||
#2
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![]() According to Yeahlights changelogs, if a mob can flee, it will always flee when it can if it is a green con to its target. Blue cons only flee when their target has 2.5x the hp (or more), while white, yellow, and red cons will never flee, though he admits he needs confirmation on white cons not fleeing.
How did it actually work on live?
__________________
Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
#3
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![]() yeahlight sounds like a classic eq guru
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#4
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![]() Yes Jeremy, if you were low hp, the mob wouldn't flee and all of that looks correctamundo.
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#5
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![]() That's how it is here, to a point. If a blue con would flee at 20%, do you really have to have 50% hp to stop it from fleeing? Or is it 2.5x based on the actual hp and not the %?
__________________
Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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