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![]() I would like to request once again that outdoor zone aggro is patched to not require line of sight, but merely a certain range. OR - maybe I am misunderstanding the causes here: that PoHate is patched to not require LoS, and z-axis threshold where aggro can happen is increased (in OT) - see below examples.
Two examples where this is changing the game a *lot*: Example 1: PoHate breakin is still trivial because the portin is safe. I do so enjoy doing 1-group action in PoHate, but it is not classic - as all of you remember who raided hate back then. Example 2: The "a skeleton worker" (non quest) in OT outpost below the portin boat from OT hammer should aggro There are two mobs with the same name - the one on boat is indiff, the one below it is on VenrilSathir faction. These NPCs are both implemented correctly on p1999, however the VS one currently does not aggro KoS people when they port in. I always got attacked by this NPC with my human monk on live, upon porting in. Sadly this was past velious release, so I don't have any timeline proof, but I am pretty sure that it is related to the outdoor zones not requiring line of sight for mobs to aggro (or in this case maybe it is the z-axis treshhold for non-aggro being too low, since some mobs aggro through building walls in OT) The reason that this changes the game significantly is because once you had aggro from that worker, it would get assisted by the dragoons if they were in the outpost, since they have an enormous aggro range. Nowadays on p1999 everyone and their imaginary friend uses OT hammer for safe transportation. On EQlive, it was something that either required FD, or a high enough level / fast enough character that you could escape the wrath of the outpost guards. Well - or good Venril Sathir faction. | ||
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