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#1
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![]() Name 1 to 3 zones you think will never get receive much attention for as long as they exist. personally...
1. Runnyeye This place is very, very confusing and has the perfect recipes for trains and getting lost. Plus there is very little loot here. Both on live and here the zone has remained empty for as long as i can remember. There are just better places to go, period. 2. Erud's Crossing I've been playing project1999 3 years and not once have i entered this zone. There is nothing here and in the face of danger you won't be able to zone. 3. Swamp of no Hope Laggy, hard to see, not many open areas, alot of random swimming which is annoying, Frog City might have potential but i was never feeling it and i think i say the same for others. So what's your top 3?
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[60 Warlord]Hydro (RETIRED)
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#2
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![]() erud crossing has lots of wisps so i disagree
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#3
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![]() Kerra ridge
Runnyeye Dalnir | ||
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#4
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![]() erud's crossing
jagged pine forest or w/e that druid zone off of qhills is called dalnir | ||
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#5
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![]() Dalnir is awesome, you guys are nuts. But top 3 zones that no one would miss. I don't know if epics or other quests are involved here, but surely Kerra Isle is top of the list of useless places. Runnyeye and gorge are pretty useless, quests aside.
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#6
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![]() 1) Kerra Isle
WTF is the point of this zone? It feels so out of place, even on deserted Odus. It's like they went to the trouble of making a cat-person model for a Guk-style dungeon, then realized during testing that people wouldn't enjoy killing cats like they do frogloks. So they just stuck them in this throwaway zone to get some use out of them. Does anyone know the actual story? This zone just makes no sense to me. 2) Swamp of No Hope Besides HS key, is there any reason to ever even step foot in this zone? Low visibility, tons of wandering mobs, annoying patches of water, and no shortage of better hunting grounds nearby. 3) Nurga It's like Droga's retarded little brother. Why is this a separate zone? | ||
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#7
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![]() Temple of Cazic Thule. Tons of casters, spelling through walls. Confusing maze. Ungreat loots.
Runnyeye. Small, no loot. Swamp of No Hope. Above posters are totally correct, it's useless. | ||
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#8
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![]() Quote:
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#9
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![]() Runnyeye is number 1. I disagree with Erud's Crossing. I go there with any character that starts near qeynos and camp wisps for several levels.
Permafrost is number 2. Biggest reason is because no ports to anywhere close. Dungeon is actually quite good and very large to host multiple groups. And evil melee classes would probably need to bind in Qeynos. Cazic Thule is number 3. Guess it is because of the caster mobs and difficulty getting a bind nearby for good aligned non casters. | ||
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#10
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![]() Pretty much any of those black people zones
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