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#1
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![]() I've been noticing some pretty major inconsistencies with the amount of time selo's will stay up..
1. About a Third of the time it will drop without a message. 2. It's duration seems to be randomized between 4 seconds and 18 seconds. (trying to get accurate logs of this is hard because of problem number 1) That being said though, there are times that I can barely twist one song before selo's drops after seeing the "Your feet move faster" message Secondary Issue: Regardless of level all bard songs should overwrite identical bard songs with exception to dots. This would actually fix a bunch of problems all at once.. Including the "if I click off another bard's selo`s I can't re-selo`s myself for the full duration of the other bard's selo`s" It's also not game breaking.. If 2 bards were in a party... and the high level bard ticked his regen song first, and a low level bard did it second.. the low level regen song should take precedence over the high level.. | ||
#2
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![]() 2 bards in a party = dat stacking hybrid penalty too.
Looks about right here, good post with reproducable steps. | ||
#3
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![]() Like, If you want a step by step reproduction of how the selo's inconsistency works..
In burning woods while running around gathering mobs to kite. I'll sing selo`s accelerando and it will drop some times directly after I cast it. There will generally be some slight graphical lag, but ping stays pretty consistent at between 50 and 100 ms. Today at the point of song fade I had Niv's melody of preservation, Hymn of Restoration, and Selo`s Accelerando In that order. The duration inconsistency happens a lot more often in burning woods.. Although, the song fade without message happens just about everywhere.. Usually, the shortened duration is coupled with the no message song fade.. So, It could be something that is not able to be fixed like a client / server desynch in relation to spell durations.. It could just be recognizable because I'm casting short duration "buffs" over and over again. | ||
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