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Old 01-27-2014, 02:56 AM
Altair Altair is offline
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Default Has the range on bows been nerfed?

Use to pull w/ Runed Bow from long ways out, now got to get in casting range. Anyone else seeing this?[You must be logged in to view images. Log in or Register.]
  #2  
Old 01-27-2014, 05:00 AM
Fireapple Fireapple is offline
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check the range on your ammo
  #3  
Old 01-27-2014, 07:50 PM
Fuzzi Fuzzi is offline
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Quote:
Originally Posted by Fireapple [You must be logged in to view images. Log in or Register.]
check the range on your ammo
This is like asking if your computer is plugged in when troubleshooting.

.

.

But seriously, what is the range on the arrows?
Last edited by Fuzzi; 01-27-2014 at 07:51 PM.. Reason: Used you're, and not your. Had to change.
  #4  
Old 01-28-2014, 12:18 AM
Lartanin63 Lartanin63 is offline
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Considering you are talking about the Runed Oak Bow. It has a range of 125. I use 50 range arrows with my RainCaller so thats 250 range and i can be out of casting range. Guess it all depends on what spellsare being casted. I haven't really noticed anything changing. You must of use arrows with alot of range back in the day. Just make some flight arrows and you should be able to get out of range.
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  #5  
Old 01-31-2014, 06:04 PM
Dinfalas Dinfalas is offline
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Quote:
Originally Posted by Fireapple [You must be logged in to view images. Log in or Register.]
check the range on your ammo
This is was my problem as well a week or so back. etc. A trivial crafted arrow definitely has more range on it. 100 as opposed to your basic arrow of 25. Seemed to fix things for me.
  #6  
Old 01-31-2014, 06:18 PM
Lartanin63 Lartanin63 is offline
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So I looked into a couple spells. The spell the mobs are casting is going to effect if you are out of range or not. Looks like most spells have a range of 200. Like the stringing swarm line is a 250 range. Guys are going to need over a 75 range arrow to be out of casting range for most spells with that bow.
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  #7  
Old 02-09-2014, 10:42 AM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Lartanin63 [You must be logged in to view images. Log in or Register.]
The spell the mobs are casting is going to effect if you are out of range or not.
I'm pretty sure you're wrong about this.
  #8  
Old 02-09-2014, 03:15 PM
Ciroco Ciroco is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
I'm pretty sure you're wrong about this.
He's saying some spells have a longer range than others, meaning you might be out of range of one spell and within range of another.

That being said, I'm pretty sure mobs will start casting on you if you get in range of any of their spells.
  #9  
Old 02-18-2014, 08:19 PM
baalzy baalzy is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
I'm pretty sure you're wrong about this.
Spell ranges seem to be weird with some of the druid DoTs.

Doing Treants on my lower alt they won't start to cast on me until they're within my fear spell range(actually they're usually 1-2 feet outside my cast range when they start to cast, I assume thats because of where their hit box lies in comparison to mine), but if i back up 10-15 steps to where I'm out of range and cant cast their DoTs will still land. I have to actually start running as soon as they start casting in order to get out of range to keep their spells from landing a lot of the time.
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  #10  
Old 01-27-2014, 07:42 AM
Brut Brut is offline
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Trying to shoot while you/mob on hills?
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