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Old 07-06-2014, 09:07 AM
Mixer Mixer is offline
Decaying Skeleton


Join Date: Jul 2014
Posts: 2
Default Some thoughts(multiboxing)

I'm sorry if this is the wrong forum for this, but I've been discussing the subject with some friends who were thinking about trying Project99. The one thing that's holding them back is the no multiboxing rule.

Yes, I know how much damage one person boxing a full group of six characters could do. Locking down spawns/camps/exp and hoarding everything to one player's characters was an extreme detriment. However, boxing ONE extra character so you controlled two at once was a huge boon to myself, friends and even strangers. I'll explain:

Since a friend and I played monks from 1999-2003, we couldn't do a whole lot of grouping with just duoing at higher levels, we needed healing and support, and sometimes a tank. I started boxing another friend's cleric so we could get a group off the ground, and due to it's effectiveness, we started doing it daily. Starting with us, we'd grab random players that were LFG nearby, and start a group quickly and be off and having fun while skipping the whole "sitting around LFG with nothing to do" that I think most players hate. I'd drop the box cleric if a real one wanted in, which was fine since we had an established group going already. The point is that thanks to boxing, we greatly enhanced our time spent in game, while benefiting other people and making new friends as we went. It worked perfectly.

We were very disappointed to see that Project99 doesn't allow boxing of any type, but I completely understand the reasoning due to the larger multiboxing groups monopolizing content. Sadly, the side effect is that it also destroys the way some people multiboxed with only one extra character just to help form up groups. Does anyone else feel the same or have any similar experiences?
 

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