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Old 09-13-2014, 03:36 PM
psway psway is offline
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Default Exp modifyer swap

I read a bunch of threads on here talking about how a lot of the game is concentrated in a few zones.

What about taking the existing exp modifiers and having them swap around randomly say once a month or something? Sure people would find them but it would bring everyone out into the world again.

Im pretty sure, but may be wrong, that this began happening in velious or luclin anyways. Seems like I would logon to my allakhazam account and check out what zones had now become "hotzones"
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Old 09-13-2014, 03:59 PM
Thulack Thulack is offline
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Hotzones were started in 2006 so way way past our timeline. Not gonna happen. People could play in these other zones if they wanted but they dont not just because the xp isnt great.
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Old 09-13-2014, 04:17 PM
Ravager Ravager is offline
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I think something like this should be implemented. Even though it's not classic, it would offer a classic feel, since in classic the unused zones were still populated due to 2-3k server populations and constant influx of new players not knowing everything there is to know about the game.

I would even go further and make the exp mods permanent in zones like Nurga, Najena, Paw, Cazic, Runnyeye and the Hole. Probably not going to happen though.
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Old 09-13-2014, 04:45 PM
psway psway is offline
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Quote:
Originally Posted by AceDSilva [You must be logged in to view images. Log in or Register.]
I wonder if this server will ever get past ignorant and blind responses such as this one.

So, in our so very accurate classic timeline (with Kunark being on its third year), we all should be subjected to bloated and the same leveling zones until the end of the server's life?

Why would it be a bad thing for the staff to NOT announce which zones are the hotzones, or even WHEN they switch them? Why would that be a bad thing?

Would it be so horrible if Unrest was a nice bonus this couple weeks, and all of the sudden with no notice or warning, Oasis is riding the bonus? Is there any legitimate reason why players who don't want to go to other places, shouldn't experience their zone of choice receiving a slight bump and possible influx of players?

Oh the horror, the tragedy, the thought of having rotating ZEMs that would actually cause the population to think and not just go Lowbie > Mistmoore > CoM > Seb, whatever the track is.

What a stupid idea to actually give players a reason to move around and explore the entire game. It's a god damn good thing SOE didn't think of this until 2006, amrite?

This is kind of what I thought, random swaps at random intervals. You wouldnt know where to go, which is a classic sentiment.

Furthermore as the patch notes I posted earlier, shows this problem is classic and showed they tinkered with it for the same desired result. Those notes are from January 2001.
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Old 09-13-2014, 05:39 PM
Thulack Thulack is offline
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Quote:
Originally Posted by AceDSilva [You must be logged in to view images. Log in or Register.]
I wonder if this server will ever get past ignorant and blind responses such as this one.

So, in our so very accurate classic timeline (with Kunark being on its third year), we all should be subjected to bloated and the same leveling zones until the end of the server's life?

Why would it be a bad thing for the staff to NOT announce which zones are the hotzones, or even WHEN they switch them? Why would that be a bad thing?

Would it be so horrible if Unrest was a nice bonus this couple weeks, and all of the sudden with no notice or warning, Oasis is riding the bonus? Is there any legitimate reason why players who don't want to go to other places, shouldn't experience their zone of choice receiving a slight bump and possible influx of players?

Oh the horror, the tragedy, the thought of having rotating ZEMs that would actually cause the population to think and not just go Lowbie > Mistmoore > CoM > Seb, whatever the track is.

What a stupid idea to actually give players a reason to move around and explore the entire game. It's a god damn good thing SOE didn't think of this until 2006, amrite?
People play here cause they want a classic experience. Deal with it.
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Old 09-13-2014, 05:54 PM
loramin loramin is offline
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Quote:
Originally Posted by Thulack [You must be logged in to view images. Log in or Register.]
People play here cause they want a classic experience. Deal with it.
Huh, that's kind of a funny statement just because some of the ZEMs here aren't classic. From the wiki (http://wiki.project1999.com/Recommen...and_ZEM_List):

Quote:
In the old days of live EQ the server sent the actual ZEM values, which were recorded by studious players. These values were used as a basis for the EQEmu numbers, and so are in place on most stock EQEmu servers. These numbers were never known to have changed over the history of classic EQ live. However, the following important caveat applies:

Warning! The devs of p1999 have stated that they will not publicly release the current ZEM list (in the spirit of classic EQ).
The "stock" values given here, which may be representative as a whole, have definitely been changed in some zones.
In other words, the devs have already modified the ZEMs from their classic values to non-classic ones. So there would be nothing unusual about them varying them again from time to time ... unless they started doing it with any kind of hot zone-style frequency.
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Old 09-13-2014, 06:07 PM
psway psway is offline
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Quote:
Originally Posted by Thulack [You must be logged in to view images. Log in or Register.]
People play here cause they want a classic experience. Deal with it.
Exactly why this is being suggested. The experience here is not classic.


I suspect that the ZEMS were tweaked throughout the existence of the game, secretly, but I have yet to find proof of this. They officially introduced Hot Zones/Hot Spots in 2004 as "Hot Spots"

April 28 2004 patch

"Hot Spots
Try out the new Hot Spot zones which give a boost to Experience while adventuring in them, in a similar manner to
Paludal Caverns. The current Hot Spots are:

- The Castle of Mistmoore (20th to 30th level)
- The Lair of the Splitpaw (35th to 45th level)
- Dulak's Harbor (40th to 45th level)
- The Tower of Frozen Shadow (30th to 35th level)
- The Gulf of Gunthak (35th to 40th level)
- Hate's Fury (55th to 60th level)
- The Crypt of Nadox (50th to 55th level)
- The Torgiran Mines (45th to 50th level)

These Hot Spot zones are generally aimed at characters level 20 to 51. The Hot Spot zones will shift from time to
time, so watch for messages giving clues as to where the new ones may be."
  #8  
Old 09-14-2014, 05:02 AM
Widan Widan is offline
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Quote:
Originally Posted by psway [You must be logged in to view images. Log in or Register.]
Exactly why this is being suggested. The experience here is not classic.


I suspect that the ZEMS were tweaked throughout the existence of the game, secretly, but I have yet to find proof of this. They officially introduced Hot Zones/Hot Spots in 2004 as "Hot Spots"

April 28 2004 patch

"Hot Spots
Try out the new Hot Spot zones which give a boost to Experience while adventuring in them, in a similar manner to
Paludal Caverns. The current Hot Spots are:

- The Castle of Mistmoore (20th to 30th level)
- The Lair of the Splitpaw (35th to 45th level)
- Dulak's Harbor (40th to 45th level)
- The Tower of Frozen Shadow (30th to 35th level)
- The Gulf of Gunthak (35th to 40th level)
- Hate's Fury (55th to 60th level)
- The Crypt of Nadox (50th to 55th level)
- The Torgiran Mines (45th to 50th level)

These Hot Spot zones are generally aimed at characters level 20 to 51. The Hot Spot zones will shift from time to
time, so watch for messages giving clues as to where the new ones may be."
Actually it looks like we are right about at this point in the timeline since the server is 5 years old. So it would in fact be classic.
  #9  
Old 09-13-2014, 06:36 PM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
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Quote:
Originally Posted by AceDSilva [You must be logged in to view images. Log in or Register.]
Thank you for posting the unfortunate majority of the depth of intellect of the forumquest goers here, you're an absolute moron if you think that not having random and changing ZEMs to force players to think and move around is even remotely less classic than what we have here. Your previous post was a gem as well.
Abort yourself
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  #10  
Old 09-14-2014, 09:16 AM
Thulack Thulack is offline
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Quote:
Originally Posted by AceDSilva [You must be logged in to view images. Log in or Register.]
Thank you for posting the unfortunate majority of the depth of intellect of the forumquest goers here, you're an absolute moron if you think that not having random and changing ZEMs to force players to think and move around is even remotely less classic than what we have here. Your previous post was a gem as well.



If you really think there weren't ZEMs before Velious, you really have no understanding of how EQ worked, at all. Just because something wasn't stated or acknowledged directly by SOE or the development team, doesn't mean it wasn't there before or after it was even mentioned. There were numerous mechanics and entities of EQ that got swept out of the game without a thought or mention. I wouldn't be surprised if ZEMs were specific to each server, and were able to be changed on a server to server basis, well before Velious. I'm not going to go digging through posts from 1999-2001 to show that there were discrepancies between this level 21 mob in ZoneA and that level 21 mob in ZoneB, the fact is they're out there and that EQ has always been that way. Just because they actually announced it and started using it as a feature instead of another line of code, should have absolutely no influence on whether or not the staff here wants to decide to make the server more exciting and everchanging (pun intended), or leave it the same leveling stream until Velious hits and then maybe one or two zones will change. Hooray for no variety!!!

Anyone who wants to play EQ in the days where people didn't know if they could kill this mob or that mob, or what lay around the corner of the next room, needs to invest their time and effort in a fucking time machine, because that's the only way you're ever going to achieve that. We (90% of the playerbase here, and 100% of the playerbase that has access to google, so 100% of the playerbase) have all the facts and information about the "classic" game we're playing. There's nothing classic about that. However, introducing different zones with different exp modifiers all the time and anytime, would absolutely introduce a classic element to the server. If you want the same 5 zones to group in for your 1-60 experience, have at it, because that's all that is going on for P99.

Thats fine. Your not going to get random Hotzones though no matter how much you keep posting. So keep wasting your time.
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