Paladin agro spells and charisma effect for lull spells
I'm interested in creating a new paladin. I'm curious what spells to use to create agro after level 9. I've heard using flash of light and blinding mobs creates sufficient agro but can't that cause some mobs to run like fear or sometimes path in strange ways? If taunt is it until 30 I'm probably going to play an SK instead.
Also looking at dwarf but I'm wondering if the low charisma will cause more critical resists on lull. Pulling is one of my main interests in the class (I just enjoy it i'm to busy to sit in camp) I would hate to not be able to pull as efficiently because lull is less effective.
Thank you in advance for any guidance.
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