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#2
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![]() blue server scout line has more players than red
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#3
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![]() MUDs for life
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#4
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![]() because there's multicharactering on MUDs, right? [You must be logged in to view images. Log in or Register.]
The one time I dipped my foot in the MUD pool (hehe, mud pool) I remember twice having 2 parties of 6ish enter my starting area and move off all at the same time. | ||
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#5
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![]() groups in muds auto follow the group/party leader in everyone i've ever played. Still probably tons of multiboxing though depending on the mud
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#6
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![]() that mud's exp bonus is more classic then RED i wager
__________________
< Knights Who Say Ni >
Qeynos questing and leveling (all quests nerfed) | Off the beaten path 24-40. | ||
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#7
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![]() duck/cancel on blue for the last 5 years isnt classic, or variance... lets not dig that up.
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#8
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![]() people also AFK on blue server and in most MUDs. the population numbers on blue in particular are very inflated with AFK's and ec tunnelers.
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#9
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![]() Quote:
It was some MUD called ANSImud, that was essentially MUD minecraft using ASCII and basic scripting. It seemed to have a pretty nice playerbase at first, then I met one of the most famous builders on ANSI, he made some pretty great shit. I will never forget that scenario where he locked me into a coffin with a mummy who had "a flavorful poop". | |||
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