Enchanter Soloing
Since Green launched, I've gotten an enchanter to level 25, my first character past the early teens (and that was in the original Kunark era).
I've tried to charm solo a number of times, but have found it frustrating. When it works, I'll kill two mobs and end up with about 40% mana. This seems alright, not great, and meditating back to full doesn't take that long.
Much more often, I'll end up around half health. Sometimes this is because of a random charm break. Mostly it's because, after casting invisibility to intentionally break the charm, the mob gets in a few hits before I can root, mez or kill it.
Regenerating at 3/tick with about 450 health, a pull that doesn't go perfectly often leaves me sitting for 5-10 minutes to regen. Troll illusion helps a little, but this play style is ultimately more dull than I was expecting - especially compared to my level 10 necromancer, for whom soloing is a breeze.
What strategies are enchanters using to mitigate this? Is a spyglass required for enchanter soloing? Is there anything I can do to regenerate myself faster?
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