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![]() I browse through the forums and I see a huge non-classic trend, it's bizarre.
Everyone is concerned about picking the best solo class, about soloing to max level and then twinking and PLing out a group-oriented class. You can't go into a zone without tripping over a mage or druid. Why this focus on solo play? This server has a good population, with lots of friendly people. Everquest's focus has always been about group interaction. Working together to camp current content. The live server never had as many people exploiting solo classes to this extent. Do the Devs have any intention of looking into the non-classic solo exp rates far exceeding group exp? I remember none of these from Classic EQ. Solo play has always been a viable option, but it was never such a clear-cut advantage to grouping. | ||
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