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#1
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So apparently Brad McQuaid has been brought back to work on EQlive for the first time in 12 years. As someone who still follows live to a certain extent, even though I only play on it a few times a year, I think this is awesome news. Not really sure how much control they are giving him or anything like that, all he has said so far is that he is working on new content (zones) and that he has been leveling a pally solo to get a feel for the game. He also finally admitted that they lied about the Fiery Avenger quest being in at the beginning. Anyway, I figured this would be interesting news to the P1999 community as well, so I decided to share.
Quote:
http://forums.station.sony.com/eq/in...l-so-old.4319/
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Live:
Nubben, Level 80 Rogue, formerly of <Silens Dauthus> now of <Dark Bane> (Mithaniel Marr) P99: Nubben, Level 16 Rogue | |||
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Last edited by Nubben; 03-10-2013 at 12:30 AM..
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#2
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After the way he jumped ship on VSoH leaving the community AND development team in SoE's hands, I'd be weary about anything else he would decide to be involved in.
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#4
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how many donations would we need to get him on the p99 staff, not that our staff isnt way better but no more of this waybackmachine. Just ask the man who made it
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#5
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Quote:
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Amax MNK / Amalgamax ROG / maximum Begging (227) EQ Map Archive (1,000+ images) P99 Wiki • EQ Patch Chronology | |||
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#6
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Quote:
Then again if he was, I suspect a lot of things would be fixed and we'd be on Velious so.. Quote:
If it's any reference, it's very much like EQII. If you can give Vanguard a week or so, you may really be into it and start to notice the variances that make it a bit better than EQII. Should you be looking for the more in and out style for casual players, Guild Wars 2 would be better. | ||||
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Last edited by Hollywood; 03-13-2013 at 04:05 PM..
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#8
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Unfinished true. But the graphics were just first rate.
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#9
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Quote:
I agree. The game is bad =/= the game was unfinished. It's interesting how many people can't seem to appreciate the difference. I will say though, the decisions they made concerning the character models (identical human bodies w/ animal heads, universal animations for every race, etc.) was a mistake that I'm not sure they could have recovered from. So much of the game's character and potential was lost to that one horrible design decision. Just my personal opinion.
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"Down and coined!" - Remembering Sullon Zek
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#10
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