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Old 09-26-2017, 10:14 AM
Lhancelot Lhancelot is offline
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Default Chardok 2.0 - and incoming changes

When Chardok 2.0 is patched in, what all does it include? I looked through some old posts on the topic, and seen these changes.


1. Halfling Ranger/Paladins, Gnome SK/Paladins added.

2. Wizard critical hits added.

3. Melee changes for 2-Handed weapons added, including damage bonuses.

4. Melee changes for monks including triple attack.

5. Chardok changes including many new items added as well as quests.


Is anything else being added?
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Old 09-26-2017, 10:24 AM
Erati Erati is offline
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1. Never will see these.
2. Never will see these.
3. Yes. Soon (tm)
4. Yes. Soon (tm)
5. Yes. Soon (tm)
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Old 09-26-2017, 10:30 AM
Toomuch Toomuch is offline
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Technically, to add some details with your point #5, there will be some slight changes to Temple of Droga, namely adding in the mobs A goblin traitor, An angry goblin, and Warlord Skargus. Along with those, A sarnak spy will need to be added to Frontier Mountains, and A shady goblin to Warsliks Woods.

You kind of implied those, but I felt like stating the obvious anyways [You must be logged in to view images. Log in or Register.]
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Old 09-26-2017, 10:37 AM
aaezil aaezil is offline
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If a dev didn't say it, then its just some guy speculating. There are no posts (from a dev) about if and or when triple attack will be added. I feel bad for all those suckers who bought into Tstaff "because triple attack"

Lol

I do hope they make 2 hand better though, currently its abysmal
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  #5  
Old 09-26-2017, 10:44 AM
deezy deezy is offline
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Quote:
Originally Posted by Lhancelot [You must be logged in to view images. Log in or Register.]
When Chardok 2.0 is patched in, what all does it include? I looked through some old posts on the topic, and seen these changes.


1. Halfling Ranger/Paladins, Gnome SK/Paladins added.

2. Wizard critical hits added.

3. Melee changes for 2-Handed weapons added, including damage bonuses.

4. Melee changes for monks including triple attack.

5. Chardok changes including many new items added as well as quests.


Is anything else being added?
Quote:
------------------------------
March 19, 2002
------------------------------

** Changes for Low Level Characters **

- Halflings and Gnomes have new classes available to them: Halfling
Rangers and Paladins as well as Gnome ShadowKnights and Paladins. All
of the necessary NPCs and items should be available for these new
classes

** Combat **

- Wizards now have an inherent chance to score a critical blast with
their damage spells after 11th level. This ability does not lessen the
chance of scoring a critical hit with Alternate Experience abilities
that grant criticals
http://everquest.allakhazam.com/hist...es-2002-1.html

The changes that do happen appear here, everything before the luclin release.
http://everquest.allakhazam.com/hist...es-2001-2.html
  #6  
Old 09-26-2017, 10:50 AM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
1. Never will see these.
2. Never will see these.
3. Yes. Soon (tm)
4. Yes. Soon (tm)
5. Yes. Soon (tm)
Eratani is correct.

Short hybrids are a Luclin abomination. But they would be a worthy penalty for the excellent Luclin content if we can get that server released.

March 2002 Patch

Quote:
Halflings and Gnomes have new classes available to them: Halfling Rangers and Paladins as well as Gnome ShadowKnights and Paladins. All of the necessary NPCs and items should be available for these new classes.
Wizard Innate critical blasts are also Luclin era. One of the many reasons Luclin is an incredible expansion.

Graffe 2002

Quote:
Tuesday March 19th, 2002 Patch Message

Wizards now have an inherent chance to score a critical blast with their damage spells after 11th level. This ability does not lessen the chance of scoring a critical hit with Alternate Experience abilities that grant criticals
  #7  
Old 09-26-2017, 11:11 AM
Erati Erati is offline
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I dont think it would be that crazily unclassic if P99 ( at the end of our timeline, think Chardok2.0 aka last patch) threw wizards a bone and allowed innate crit when they ding lvl 60

I think the Innate % is only like 2 - 5 %

Think about it Nilbog ! <3
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Old 09-26-2017, 11:13 AM
jpetrick jpetrick is offline
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Quote:
Originally Posted by aaezil [You must be logged in to view images. Log in or Register.]

I do hope they make 2 hand better though, currently its abysmal
Not for monks.
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  #9  
Old 09-26-2017, 11:24 AM
kotton05 kotton05 is offline
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Quote:
Originally Posted by jpetrick [You must be logged in to view images. Log in or Register.]
Not for monks.
Yup I've seen some top parses before when the monk was using the bo staff or abashi on kunark stuff. Not so much on the high ac mobs of velious tho.
  #10  
Old 09-26-2017, 11:35 AM
deezy deezy is offline
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Quote:
Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
I dont think it would be that crazily unclassic if P99 ( at the end of our timeline, think Chardok2.0 aka last patch) threw wizards a bone and allowed innate crit when they ding lvl 60

I think the Innate % is only like 2 - 5 %

Think about it Nilbog ! <3
Hopefully we can see stuff like that in custom content they had hinted at.
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