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  #1  
Old 05-05-2015, 01:56 PM
Platexchange Platexchange is offline
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Default Any thoughts of revamping mob difficulty?

We joke about it a lot, however the truth of the matter is in velious raid mobs will require 50+ raid forces (maybe a bit less with Max geared toons). Would love to get any GM feedback or players who did some of the beta testing raids as to the difficulties of the encounters. Any inclinations to boost mob difficulty or reduce to offset so smaller guilds have a chance to snipe? We had this same situation on vztz discussed with considerations to make for more competition. Trolls please come bring me your goodies.

Shody
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  #2  
Old 05-05-2015, 01:59 PM
Colgate Colgate is offline
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how would increasing mob difficulty help smaller guilds
  #3  
Old 05-05-2015, 02:02 PM
Platexchange Platexchange is offline
Kobold


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If the goal is to indeed require a large raid force, scaling mob difficulty to compensate for 3 years of gearing toons. Smaller guilds would not be factored in that scenario
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Old 05-05-2015, 02:03 PM
Uuruk Uuruk is offline
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Shody so immersed while at work.
  #5  
Old 05-05-2015, 02:04 PM
Platexchange Platexchange is offline
Kobold


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Max immersed, it's a slow day
  #6  
Old 05-05-2015, 02:07 PM
Colgate Colgate is offline
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Quote:
Originally Posted by Platexchange [You must be logged in to view images. Log in or Register.]
Any inclinations to boost mob difficulty or reduce to offset so smaller guilds have a chance to snipe?
oh, didn't see that part when i read that sentence

NVM
  #7  
Old 05-05-2015, 02:40 PM
Zade Zade is offline
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so you want normal, heroic, and mystic mobs customized by the amount of people attending (10,25,40?) and specific to the player's gear?


wrong game
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  #8  
Old 05-05-2015, 02:57 PM
Platexchange Platexchange is offline
Kobold


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Nope, but thanks for the feedback. Now beyond that, you are putting in content on a game that was originally developed for live numbers at the time, tested for live numbers, and tweaked for what they imagined would be a challenging encounter. I'm sure they didn't anticipate 80+ best in slot raid guilds when making those mobs. However we are using that same formula unless some back in tweaking is being done, which is what I was asking. Tweaking isn't creating wow like instances, but if that's all you know I could see how it would seem that way.
  #9  
Old 05-05-2015, 04:01 PM
SamwiseRed SamwiseRed is offline
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i want an AV that red and blue and queue up for.
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  #10  
Old 05-05-2015, 04:35 PM
Luniz Luniz is offline
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i think we should rebalance every class and spell to compete with the overcrowded PvP gaming marketplace

also lets setup some kind of "skin" purchasing program, strictly pay2cosmetic
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