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#1
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![]() What is the better tank class in EQ? I would have assumed warrior, but I have heard that there really not that great because they dont have any aggro skills, that SKs and Pallys are much better at tanking, and can hold aggro 100x better. How true is all that?
Which class is the better tank, and which class is the easiest to tank with? | ||
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#2
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In expansions to come: Kunark will see the rise of pre-nerf COS and death peace, making SKs just as good if not better pullers than monks--but monks have death grips on their pulling positions :P. Disciplines heavily favor warriors with /disc defensive making them the major player for raid tanking roles. Once velious comes out /disc defensive and higher AC softcaps (assuming they get that working well o_O) really put warriors leaps and bounds above the others. Paladins are there for brells and SKs are there for picking on larger un-mezzable/charmable trash pulls. It's a complex answer, but pre-SSOY proc'ing (36? 35?) SK tends to do quite well with mana efficient aggro. Post dual SSOYs, warriors are pretty much untouchable on p1999 for tanking purposes, while paladins / SKs are much better pulls--It all depends on your group comp. | |||
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#3
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![]() At 50, I have difficulty keeping agro off of dual yak'd out warriors. When I was leveling, though, threat was a joke. So easy as an SK before you have to compete with good procs.
If I were to start over, I'd roll a warrior. BUT I love my SK, he's so fun to play and I'm glad I went SK, even if it took like a month longer to hit 50. The 'snap agro' of Disease Cloud is pretty imba if you don't plan to go heavy in the end game/raiding. Invis/IVU/see invis/ultravision/enduring breath/feign death/hide - SKs get all of those. Maybe I wouldn't roll a warrior lol. -edit Seriously though, warriors do take damage better than hybrids currently and the gap will only increase when disciplines come in. Quote:
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50 Ogre Shadow Knight Mugatoo <Center For Ants> 45 Iksar Monk "You can all go to hell, I'm going to Texas." | |||
Last edited by girth; 06-26-2010 at 01:56 AM..
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#4
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![]() What if you dont take into consideration the big end game raids, cause chances are I wont be doing any of that. Im talking mostly just leveling up to max level, and doing some random dungeons, only really playing with a "group" of people rather then a raid.
I got a feeling I would like Warrior a bit more then the other 2 class's, mainly because Warrior doesnt have a 40% exp penalty haha. But if it came down to having to *pray* for a weapon proc in order to hold / pull aggro, then I would prob just go with an SK or Pally anyway =/. How often do weapons proc on here? | ||
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#5
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![]() Warriors must rely solely on taunt, their DPS, and moreso procing weapons to hold their hate. The higher the level the mob in relation to themselves the more difficult it will be to do.
Hybrids have taunt as well as multiple spells to hold aggro. SKs heavy hate drawing tools however rely on DoTs, where Pallies have flash and stuns to pull hate. They also have the ability to root a mob. In this sense, Pallies are superior in protecting chanters as they can stack aggro before breaking mez, where SKs excel at spamming Disease cloud for massive hate. ~~~~ Warriors however have the highest HP bonus generally and thus are often the tank of choice for the most benefit from Complete Heal. | ||
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#6
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#7
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#8
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When chanters/bards are mezing, it can be a little more dicey. Though nothing a quick root couldn't fix with some wise casters. [You must be logged in to view images. Log in or Register.] | |||
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#9
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![]() I started a Pal and it has been a pain in the ass to the main tank because I can easily steal agro with Flash. Plus, when it comes down to the finish line in a close battle, Lay Hands keeps me alive to tank more mobs but the SK ability can take out one if you're lucky. I'm not hating SK or anything, just saying they are more DMG spec (pet, dot, etc.) while Pal is a def tank (heals, LH, buffs, stun, etc.). I'd only go a Warr for fun if I had a designated group to play and if I were bored. Early on you on auto attack and kick/bash with a taunt here and there. Boring, but effective in it's own way. It really comes down to your play style. Defensive = Paladin. Offensive = Shadow Knight. Boring 1v1 combat with a heavy orientation to having a need for twink equipment = Warrior...OK that was a knock at warriors but that is only because I have seen too many twink warriors that think they are the best and instead mess up a pull, can't hold agro as well, and constantly compete against other damage dealers.
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#10
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Dont get me wrong, when kunark lands Its a whole nother game for melee. Till then being a warrior just means you are slightly more efficent to heal with CH and thats about it. Palis can agro without breaking mez and root the mob to prevent it from beelineing to the caster and SK's have disease cloud. Warriors have Taunt (which the former 2 have) and procs (again nothing stops a pali or sk from using procs) and thats it. Hope your procs will save the caster while the mob plays player pingpong in the group (opps missed that taunt since it was out or range when the cleric healed and the mob ran over to the cleric and wacked um). And heaven help you if your rooted (ghouls/casters) as a warrior cause then someones really gonna get pummled.
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Brad's lying on a bunch of pillows in a back room pulling from a hookah pipe blowing out smoke rings and coming up with ideas for EQ and VG:
"Yeeahh. Dervish Camps. These Dervish people hang out in camps and then you come and kill them. For their rings. Yeah." | |||
Last edited by Thac0; 06-26-2010 at 02:28 PM..
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