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Old 06-09-2013, 07:27 AM
koros koros is offline
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Join Date: Mar 2011
Posts: 1,127
Default Some variance ideas

Clearly variance isn't classic. But it was added in an attempt to sort out problems in the raid scene. General consensus is that it is more of a pain in the ass than it's worth, but I guess there's still debate there.

Why not retain but change how variance is implemented so its original intention is fulfilled?

Some examples:

-Create a check that determines when all variance flagged raid mobs are dead. Set a condition that once the last one is dead, to start a repop timer that all mobs sharing the same spawn time (say the 1 week ones) will share. Use variance to randomly pick when the mobs will repop and have them all repop at once (you could add a check that all the mobs need to be dead within x hours for this to actually occur, in the extremely unlikely case that mobs stay alive for an extended period of time).

-Shorten variance so mob spawns are more likely to overlap while still being random.

There's tons more ways this could be addressed, but there are some basic ideas to start.
 


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