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  #1  
Old 09-01-2013, 12:03 PM
Wulvie Wulvie is offline
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Default New Server Rules suggestions

1. Limit it to pre-kunark
Kunark and later expansions brought in a lot of no-drop gear, making hard core players nearly impossible to pvp against. A casual player may be a much better pvper, but may not have to time or guild to farm no drop gear (raid guild will eventually outpower everyone and create bad morale for others to stay on server or join server). Also ends the "have and have not" legacy item disparity created by expansion. I mean who doesn't want a manastone or DE mask? Why preclude them from getting it based on when they joined the server?
2. Original pvp rules (1 item-non-weapon slot loot and all money)
Make an incentive for players to fear or be encouraged to pvp. If you die, you lose something, if you win, you get something. PvP leader boards are more of a WoW system that only caters to the hard core gamer.
3. Allow Boxing, but at an assumed rick/penalty
If you choose to box on a pvp server, you will eventually be owned. If you there is item loss for losing, you will not be able to bag all your gear and be viable pvp (or pve). Keep it as it is now; require permission to get multiple accts from same ISP. In doing so, also consider if the same isp/accounts that ther be a XP PENALTY to grouped, boxed players. If a Cleric is boxing w/ a warrior, it makes leveling a lot easier, but pvp a lot harder. So if you get 500 xps for soloing the mob, you would get 250 for boxing it with 2 accts. Same amount of time to level, and offsets soloing difficulties for some classes. Do not allow OOR healing/PLing (buffs and heals cant be cast on anyone outside of 4 levels).
4. consider keeping or increasing the xp bonus (to provide incentive to pvp with players limited time)
The worst part of EQ has always been the grind. If you truly want pvp, create an environment where ppl want to pvp (not xp/farm).
5. consider the pve vs pvp damage/mana cost for spells and weapons; on live they eventually increased melee weapons and nerfed spells in pvp.
This can greatly increase the duration of a fight or reduce it...an ice comet wizard shouldn't be allowed to 1-shot someone that has to chase him around to get him.
6. 4 levels max for pvp
That include buffing and healing.

Just my 2 cents....for the record, I played EQ Live from beta. I saw the system break down. The original rules (pre-kunark 1 item loot) provided real adrenaline rushes when PK's entered the zone. PK guilds rolled in and ppl began running or bagging gear. No drop loot ended that (no fear of loss & overpowered gear). It mattered because PK's did not have to belong to raid guilds, they just had to PK you to get good gear. The incentive to not PK, was repuation. bad rep led to no raid or guild invites (fear, hate, etc). Eventually when ppl knew you were a PK, you could only get into PK guilds, and the PK guilds were so hated that ppl would gang up against them when they tried to raid, etc. Remember, pvp doesn't mean PK. There is good and evil in the EQ world, the PK's were evil and were treated as such. There are many other reasons to pvp, and all were a great an exciting part of playing on a pvp server.
  #2  
Old 09-01-2013, 12:14 PM
Estu Estu is offline
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Wrong forum - this is for P99 Blue server chat.
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  #3  
Old 09-01-2013, 12:20 PM
Swish Swish is offline
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Rated 1 star. Skateboard cat, give us the verdict...

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  #4  
Old 09-01-2013, 12:29 PM
Tiggles Tiggles is offline
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Thread sucks, terrible ruleset will lead to another 100pop server.

No one likes item loot.
  #5  
Old 09-01-2013, 12:35 PM
Wulvie Wulvie is offline
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Quote:
Originally Posted by Tiggles [You must be logged in to view images. Log in or Register.]
Thread sucks, terrible ruleset will lead to another 100pop server.

No one likes item loot.
Says who?
  #6  
Old 09-01-2013, 12:38 PM
Weekapaug Weekapaug is offline
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There are differences of opinion on item loot or no, most of which are legitimate, but the fact is item loot is the number one thing that turns people away in droves.
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  #7  
Old 09-01-2013, 12:47 PM
Rec Rec is offline
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The whole point of teams was to get more people into pvp. We all know what that means, less red people to put it in the best light. You immediately shoot yourself in the foot by putting in item loot, it's directly counter to the greater number of people you are trying to attract. They will not put up with losing gear.
  #8  
Old 09-01-2013, 01:29 PM
Wulvie Wulvie is offline
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I'm confused on where these stats about "item loot" being disliked are coming from? Are they based on something?

Item loot is the best incentive to pvp or not pvp. Only dumb people will not bank their coins, so getting a few pp is not a reason to stop farming/xping in order to pvp. If you add in a score card of who has the most pvp kills, the game becomes WoW.

My point is that if you want to do something different, try item loot and the things I mentioned above.

The only reason you will get anyone on a new "teams" server will be for legacy loot and/or a fresh start; to get away from the well-geared hard core gamers. You will not get new ppl, you will get the same ppl from Red1999 who are tired of that server and those ppl. It will make a 100 person server 2-50 person servers.

Why not TRY to appeal to the OTHER ppl....like me and some friends who miss the old days of Rallos Zek?

If you are afraid to lose gear, stay on red1999. Ppl leave because they are bored. Expansions were thought to give new content. They appeal to hard core gamers. Item loot appeals to casual gamers who have a chance to beat hard core guys and get good gear w/o putting the time into farming it. The hard core gamers will continue to farm items that they lose, while the casual gamers will continue to try to pvp the gear they need. Everyone wins. W/o item loot, the hard core guys get max gear, get bored, delevel, etc and bully the casual guys. Item loot is the great equalizer.
  #9  
Old 09-01-2013, 01:33 PM
Wulvie Wulvie is offline
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Join Date: Aug 2013
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On a side note...item loot aside...what about the other points mentioned in the original post?
  #10  
Old 09-01-2013, 01:40 PM
Weekapaug Weekapaug is offline
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It's not stats, but over the years since original EQ the oft most stated reason why people who would otherwise like to start on a pvp server but don't is item loot.

Besides, it becomes an almost moot issue with Velious, anyway, since there is so much no drop armor.

So, basicly, by having item loot you turn away a lot of players who might otherwise play, and with velious doesn't even matter because there are tons of no-drop options for every slot.

There's a reason why SZ was so popular and drew a lot of blue players that the other zeks never did. It even had no pvp level limits. No item loot.
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