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![]() Not sure if this deserves its own topic but I figured one of the easiest changes to help alleviate the crazy resist system and disparity (not sure if right word) was to revert back to the 4 level pvp range. Since we are nerfing shit to the ground in the name of classic, I am not sure why this obvious change is being overlooked. Low 50s leveling up in CoM getting shit on by Max level BIS 60s is kinda lame. This aint teams and this aint SZ so I really see no point in the custom pvp level range. Anyways before I go on and on I just want to ask a few questions and open the discussion for others as to whether or not the classic 4 level range should be implemented.
Is changing the custom level range to 4 levels already planned? If not, why? How much of a factor is level range difference in pvp? Example: How much MR would I need to resist 90% of the roots from a level 60 at level 60? How much more would I need to resist 90% of roots from a level 60 if I was a level 52? Is it even possible to partial as a level 52 vs a level 60? These are just some questions at the top of my head. Thank you for your time. BTW if I sound like an ass my bad, I am posting this while taking a shit. [You must be logged in to view images. Log in or Register.]
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