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#1
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![]() As an FYI to the masses: Translocators will no longer always be up. They now will despawn after being available for transport for 100 seconds. They have a respawn all less than 13 minutes, and as such you'd have a maximum wait time of 23 minutes.
There are several reasons that this was done. There are several quests, such as the knight card quest among others that had to be curtailed due to the rapid transit that was available. These will now be made more available & actually work. The other is to actually give a benefit to those that choose to play teleporting classes & create more interdependence between players. Morphnblorsh rejoice. | ||
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#2
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![]() Awesome. 8D
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#3
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![]() Thats a clever solution, it should help my teleportation business too
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#5
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![]() I cannot comment on an on going investigation....
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#6
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#7
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![]() Wow do I hate this idea so much. That was one of the things I was happy to just look at purely as an improvement over old eq.
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#8
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![]() Quote:
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#9
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![]() Will they be on a timed schedule? Weren't the original boats exactly 20 mins or something like that?
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#10
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![]() It is based strictly off the respawn times of the NPC's and the timers. They are not interlinked. Simpler solution this time to let the server and DB deal with it than have the translocators just randomly decide to stop working.
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