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![]() I went to Everfrost to try and find some of the missing mobs from the newbie area, and noticed that the Lich of Miragul was on track. I'll discuss that in another thread, but for the purposes of this thread, he's appearing as a human with 5 different robes on, which I believe is what occurs when the game tries to call a model that isn't global. I wasn't able to find screenshots of the Lich of Miragul before the graphics were changed, but there were three shades of old model skeleton, and I believe he was black.
[You must be logged in to view images. Log in or Register.] The white model is what was just implemented. The black model is still using the luclin graphics. I went to rathe mountains and camped the ruins until I got the black giant skeleton. [You must be logged in to view images. Log in or Register.] The third skeleton model had a red hue to it. Illusion drybone would correctly call the model way way back in the day. However, at some point, it only bugged and only called the plain white skeleton model and was never fixed. This is the case here, I had Quitis use both Illusion: Skeleton and Illusion: Drybone to demonstrate. [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] The necromancer pets also followed a progression in color. The pets became red at 39, with Malignant Dead, until the level 49 pet Invoke Death, where they became black. [You must be logged in to view images. Log in or Register.] Screenshot of the level 39 red skeleton pet (proper Drybone model. Oasis drybones were plain white, but fear portal drybones were this shade) Hope this helps! | ||
Last edited by mmiles8; 08-02-2010 at 08:05 AM..
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