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  #1  
Old 07-14-2010, 02:50 PM
mmiles8 mmiles8 is offline
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Default Testing Assistant Wanted

In the interest of helping the devs sort out some of the mechanics behind spells and the amount of threat they generate, I've spent a few days designing a series of experiments to come up with the best approximation possible.

I did threat experiments back during velious, so I'll replicate these to see if the results match my old notes. If they do/don't, I'll have a baseline at the very least with which to validate the rest of the results.

Due to the nature of aggro mechanics, you obviously need at least two people to test them.

What a prospective assistant would need:

Patience.
One to four free full evenings. I expect the full series of experiments to take about 18 hours.
Help with some, if you're unable to commit to the full experiment would be appreciated all the same.
Send me a PM on the forums if you're interested.
Last edited by mmiles8; 08-01-2010 at 02:25 PM..
  #2  
Old 07-14-2010, 03:03 PM
Itchybottom Itchybottom is offline
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This would be better suited for the EQMac server, as current mechanics are going to differ quite a bit.
  #3  
Old 07-14-2010, 03:57 PM
mmiles8 mmiles8 is offline
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Ah, don't underestimate my ability to work the numbers in spite of that. [You must be logged in to view images. Log in or Register.] But I shouldn't expect anyone to invest that much time on faith. With my old research as a basis, and some careful planning, I'm confident that I can find a close approximation at worst. Here are some examples of my unpublished research, all tests designed, data gathered, and reports done by myself. Some of the reports are on a different board that you couldn't see without a login, but FL Scaling is a good example of what they were like.

Flame Leviathan Scaling

Judgment of Light Nerf Investigative Data

Rotface Ooze Research

Valithria Variable Relationship Studies

If you've ever seen the Leeroy Jenkins video, where they ask the guy what their chances were? Not so far fetched, I actually did those for progression bosses for my old guild with data mined from WMO, and made an interactive excel spreadsheet for the average user. Take a look.

http://www.mediafire.com/file/wy2yjw...lPwnChance.xls
http://www.mediafire.com/file/dtdohh...Pwn Chance.xls
http://www.mediafire.com/file/w2mczm...hm/Rotface.xls
http://www.mediafire.com/file/jzjqmh.../Festergut.xls
http://www.mediafire.com/file/l5ey2t.../Putricide.xls
http://www.mediafire.com/file/jyzlw0...Pwn Chance.xls

To me, it's like solving a puzzle. If things have changed drastically, even if it requires some off the wall comparative statistics to my old stuff, if there's a formula, which there always is, I can figure it out. [You must be logged in to view images. Log in or Register.]
  #4  
Old 07-14-2010, 06:46 PM
doacleric doacleric is offline
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I would also highly recommend the EQmac server over current EQlive to do testing like this.
  #5  
Old 07-14-2010, 07:01 PM
mmiles8 mmiles8 is offline
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I suppose I misunderstood what he meant then. I thought he meant live would be more similar to eqmac. I'm not familiar with EQMac but will look into it.
  #6  
Old 08-01-2010, 02:25 PM
mmiles8 mmiles8 is offline
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I'm still looking for volunteers!
  #7  
Old 08-01-2010, 02:33 PM
Reiker Reiker is offline
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Quote:
Originally Posted by mmiles8 [You must be logged in to view images. Log in or Register.]
I suppose I misunderstood what he meant then. I thought he meant live would be more similar to eqmac. I'm not familiar with EQMac but will look into it.
EQMac hasn't had a patch since 2002 or 2003 (perma-stuck in PoP). It's as close to "true classic" as you can get right now.
  #8  
Old 08-01-2010, 04:03 PM
mmiles8 mmiles8 is offline
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Yeah that's been established. The volunteers haven't.
  #9  
Old 08-07-2010, 06:49 PM
ryandward ryandward is offline
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Sign me up! If you want me, send me a message and I'll give you my contact info
  #10  
Old 08-07-2010, 06:52 PM
mmiles8 mmiles8 is offline
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Fantastic!
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