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#1
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![]() Was looking at the wiki on Monks and noticed that there 1H and 2H Blunt skill caps are 252, so I checked Warrior and theirs are only 250. Was wondering what the reasoning behind that was? What kind of difference is 2 more skill points going to make when its already at 250?
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#2
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![]() bump
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#4
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![]() Yeah I guess, but how much atk would 2 more skill points actually give?
I thought maybe it was like how bind wound works, where war / monk are able to to bind passed 50% hp cause they can get the skill like 5-10 points higher then everyone else. Thought maybe there was something specific that having 2 more skill points gave the monk? | ||
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#5
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![]() It probably has something to do with roll mechanics. At 250 there's probably x modifier to a damage/hit roll upon swing, and beyond it there is probably some threshold that gets crossed that makes a big difference in the calculation. An example that I'm making up is, perhaps at 250 the bonus to chance to hit a level 60 mob breaks even with their innate chance to evade bonus, which means you are no more or less likely to hit them. With extra points, the roll crosses a threshold that puts you more likely to hit than if neither of you had any modifiers at all. Only slightly, but still ahead.
Just a completely unsubstantiated theory based on me trying to come up with a sensible answer to a pretty good question. I'd be curious to find out what the answer actually is.
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Kekephee Souphanousinphone
Erudite Bard <BDA> Blue Server Every song I play is actually just me screaming the 1812 Overture in a raspy, shrieking falsetto. | ||
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#6
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![]() Keke's right basically, your weapon skill affects your accuracy. It's your offense and STR that affects how hard you hit.
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Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT. Niluvien Forestwalker - 52 Ranger Russled Jimmies - 54 Wizard | |||
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