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![]() How should death be handled in EQ? Is the current system satisfactory?
I propose these options: 1. Current System Satisfactory 2. No resurrection allowed, but no exp loss 3. No resurrection allowed, loss of small percentage of exp 4. Resurrection allowed, but loss of 1 level 5. Resurrection allowed, but anyone can loot your corpse 6. Resurrection allowed with exp loss regained, items stay with you so no need to get corpse 7. Permadeath, with your corpse lootable by anyone
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I see your Rusty Longsword is as big as mine! | ||
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