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#1
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I have a 45 chanter and want to start an aoe group. Would like to get another chanter and wizards/clerics/druids and test run on low lvl mobs to get our timing down. See Yoldi or Ashon in game.
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#2
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Sounds interesting to try!
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#3
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If my enchanter was higher I would join, and my mage is probably out of range of anything you'd want to try.
Would be down to do droga AE faction though! [You must be logged in to view images. Log in or Register.]
__________________
-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | ||
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#4
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To PBAE you either need an open zone, and have a bard kiter. Or a very linear zone, which you can bind in, to tag a mob and gate.
Chardok is great because of how linear it is. The mobs all run through the same path. Pre-Chardok, in the 35-45 range, there aren't too many options. The old world 35-45 zones (Sol B, LGuk, Kedge) don't really have a linear path. LGuk sort of does if you aggro lord and pull it through to executioner maybe? Kunark... Droga, we were messing around with AEing this the other day for faction. Were able to do 100~ mob pulls using 3 different people pulling. I could only see a group of 35-45 players pulling it off it you did a single 50~ mob pull using a necro puller with gate/FD, a cleric and 2 enchanters and 2 DPS. Dalnir may be linear enough if you bind at entrance, tag a mob at kly and gate up. But that is likely too low of level. Dreadlands/Burning Woods would probably work if you could get a bard to kite the zone then have a cleric heal them and zone it off (Skyfire strategy style). Would just have to ignore the wurms in BW and the drachnids in DL.
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#5
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Quote:
__________________
Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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#6
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Quote:
This means you can train all of Chardok with pets / root while you couldn't on live. On the other hand it probably means you can't use aggro radius reducing spells on the King's guards, root one and single pull king to zone... which you could do in classic. What should happen is King gets secondary aggro from the rooted guard, you pull king along out of range of the rooted guard. Rooted guard then loses chase on you but still retains aggro (if you go back towards chamber you'll pull the whole zone). King doesn't spread secondary aggro to mobs he passes by and arrives at zone line solo. What does happen is King gets secondary aggro from rooted guard, you pull king along out of range of the rooted guard. Rooted guard then chases you when root breaks, spreading aggro to all mobs along path, king arrives at zone solo, followed by half of chardok and rooted guard. Zones I tested were OT, can aggro something on one side, root it, run to the other with SoW, it'll break root and run all the way across to other side. Tried in LOIO too. Unintentionally, got aggroed low mana at windmill, ran to FV zone line with SoW, mob took a while but ran all the way to ZL which it shouldn't have done imo. | |||
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Last edited by Ikonoclastia; 05-27-2014 at 07:25 PM..
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#7
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Quote:
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#8
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And the pursuit change thing didn't get added in 2003. I'm pretty sure it was 2002 or even 2001 when I first started noticing this weird thing Kunark mobs did on my druid (I started in 2001).
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#10
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