Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 05-26-2014, 10:04 PM
Vilkata Vilkata is offline
Fire Giant

Vilkata's Avatar

Join Date: Apr 2011
Posts: 878
Default PBAOE

I have a 45 chanter and want to start an aoe group. Would like to get another chanter and wizards/clerics/druids and test run on low lvl mobs to get our timing down. See Yoldi or Ashon in game.
  #2  
Old 05-26-2014, 10:06 PM
Clark Clark is offline
Planar Protector

Clark's Avatar

Join Date: May 2012
Location: Metropolis
Posts: 5,148
Default

Sounds interesting to try!
  #3  
Old 05-26-2014, 10:11 PM
Tasslehofp99 Tasslehofp99 is offline
Planar Protector


Join Date: Apr 2011
Posts: 2,314
Default

If my enchanter was higher I would join, and my mage is probably out of range of anything you'd want to try.



Would be down to do droga AE faction though! [You must be logged in to view images. Log in or Register.]
__________________
-Aftermath-
Tasslehof - 60 Druid
Barlow - 60 monk
Blueberrii - 60 Mage
Gigglepurr - 60 Shaman
Kids - 60 Rogue
Fornfamnad - 60 Cleric
  #4  
Old 05-26-2014, 10:19 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

To PBAE you either need an open zone, and have a bard kiter. Or a very linear zone, which you can bind in, to tag a mob and gate.

Chardok is great because of how linear it is. The mobs all run through the same path.

Pre-Chardok, in the 35-45 range, there aren't too many options. The old world 35-45 zones (Sol B, LGuk, Kedge) don't really have a linear path. LGuk sort of does if you aggro lord and pull it through to executioner maybe?

Kunark... Droga, we were messing around with AEing this the other day for faction. Were able to do 100~ mob pulls using 3 different people pulling. I could only see a group of 35-45 players pulling it off it you did a single 50~ mob pull using a necro puller with gate/FD, a cleric and 2 enchanters and 2 DPS.

Dalnir may be linear enough if you bind at entrance, tag a mob at kly and gate up. But that is likely too low of level.

Dreadlands/Burning Woods would probably work if you could get a bard to kite the zone then have a cleric heal them and zone it off (Skyfire strategy style). Would just have to ignore the wurms in BW and the drachnids in DL.
  #5  
Old 05-26-2014, 10:30 PM
arsenalpow arsenalpow is offline
Planar Protector

arsenalpow's Avatar

Join Date: Jan 2011
Posts: 2,225
Default

Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
To PBAE you either need an open zone, and have a bard kiter. Or a very linear zone, which you can bind in, to tag a mob and gate.

Chardok is great because of how linear it is. The mobs all run through the same path.

Pre-Chardok, in the 35-45 range, there aren't too many options. The old world 35-45 zones (Sol B, LGuk, Kedge) don't really have a linear path. LGuk sort of does if you aggro lord and pull it through to executioner maybe?

Kunark... Droga, we were messing around with AEing this the other day for faction. Were able to do 100~ mob pulls using 3 different people pulling. I could only see a group of 35-45 players pulling it off it you did a single 50~ mob pull using a necro puller with gate/FD, a cleric and 2 enchanters and 2 DPS.

Dalnir may be linear enough if you bind at entrance, tag a mob at kly and gate up. But that is likely too low of level.

Dreadlands/Burning Woods would probably work if you could get a bard to kite the zone then have a cleric heal them and zone it off (Skyfire strategy style). Would just have to ignore the wurms in BW and the drachnids in DL.
We did BDA droga AE kills and I think our best pull was 273 with 4 pullers.
__________________
Monk of Bregan D'Aerth
Wielder of the Celestial Fists
Quote:
Originally Posted by Hollywood Hogan
The first thing you gotta' realize, brother, is this right here is the future of wrestling. You can call this the New World Order of Wrestling.
  #6  
Old 05-27-2014, 07:22 PM
Ikonoclastia Ikonoclastia is offline
Sarnak

Ikonoclastia's Avatar

Join Date: Jan 2012
Posts: 332
Default

Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
To PBAE you either need an open zone, and have a bard kiter. Or a very linear zone, which you can bind in, to tag a mob and gate.

Chardok is great because of how linear it is. The mobs all run through the same path.

Pre-Chardok, in the 35-45 range, there aren't too many options. The old world 35-45 zones (Sol B, LGuk, Kedge) don't really have a linear path. LGuk sort of does if you aggro lord and pull it through to executioner maybe?

Kunark... Droga, we were messing around with AEing this the other day for faction. Were able to do 100~ mob pulls using 3 different people pulling. I could only see a group of 35-45 players pulling it off it you did a single 50~ mob pull using a necro puller with gate/FD, a cleric and 2 enchanters and 2 DPS.

Dalnir may be linear enough if you bind at entrance, tag a mob at kly and gate up. But that is likely too low of level.

Dreadlands/Burning Woods would probably work if you could get a bard to kite the zone then have a cleric heal them and zone it off (Skyfire strategy style). Would just have to ignore the wurms in BW and the drachnids in DL.
Chardok is great because it doesn't seem to have the aggro drop that it did on live. Actually the zones I tested in Kunark don't seem to have that.

This means you can train all of Chardok with pets / root while you couldn't on live. On the other hand it probably means you can't use aggro radius reducing spells on the King's guards, root one and single pull king to zone... which you could do in classic.

What should happen is King gets secondary aggro from the rooted guard, you pull king along out of range of the rooted guard. Rooted guard then loses chase on you but still retains aggro (if you go back towards chamber you'll pull the whole zone). King doesn't spread secondary aggro to mobs he passes by and arrives at zone line solo.

What does happen is King gets secondary aggro from rooted guard, you pull king along out of range of the rooted guard. Rooted guard then chases you when root breaks, spreading aggro to all mobs along path, king arrives at zone solo, followed by half of chardok and rooted guard.

Zones I tested were OT, can aggro something on one side, root it, run to the other with SoW, it'll break root and run all the way across to other side. Tried in LOIO too. Unintentionally, got aggroed low mana at windmill, ran to FV zone line with SoW, mob took a while but ran all the way to ZL which it shouldn't have done imo.
Last edited by Ikonoclastia; 05-27-2014 at 07:25 PM..
  #7  
Old 05-28-2014, 10:01 AM
Orruar Orruar is offline
Planar Protector


Join Date: Apr 2010
Posts: 1,563
Default

Quote:
Originally Posted by Ikonoclastia [You must be logged in to view images. Log in or Register.]
Chardok is great because it doesn't seem to have the aggro drop that it did on live. Actually the zones I tested in Kunark don't seem to have that.

This means you can train all of Chardok with pets / root while you couldn't on live. On the other hand it probably means you can't use aggro radius reducing spells on the King's guards, root one and single pull king to zone... which you could do in classic.

What should happen is King gets secondary aggro from the rooted guard, you pull king along out of range of the rooted guard. Rooted guard then loses chase on you but still retains aggro (if you go back towards chamber you'll pull the whole zone). King doesn't spread secondary aggro to mobs he passes by and arrives at zone line solo.

What does happen is King gets secondary aggro from rooted guard, you pull king along out of range of the rooted guard. Rooted guard then chases you when root breaks, spreading aggro to all mobs along path, king arrives at zone solo, followed by half of chardok and rooted guard.

Zones I tested were OT, can aggro something on one side, root it, run to the other with SoW, it'll break root and run all the way across to other side. Tried in LOIO too. Unintentionally, got aggroed low mana at windmill, ran to FV zone line with SoW, mob took a while but ran all the way to ZL which it shouldn't have done imo.
This was bug reported very early in Kunark, but sufficient evidence was never presented to prove it. But I remember exactly as you do. Once you were a good range away (maybe 1000 or so), mobs would stop pursuing you, though they could still transfer their agro list. So if you rooted some mob, ran far away, then a roamer pathed past it and towards you, close enough to be within the pursuit range, that one would come for you.
  #8  
Old 05-28-2014, 10:04 AM
Orruar Orruar is offline
Planar Protector


Join Date: Apr 2010
Posts: 1,563
Default

And the pursuit change thing didn't get added in 2003. I'm pretty sure it was 2002 or even 2001 when I first started noticing this weird thing Kunark mobs did on my druid (I started in 2001).
  #9  
Old 05-26-2014, 10:22 PM
Tasslehofp99 Tasslehofp99 is offline
Planar Protector


Join Date: Apr 2011
Posts: 2,314
Default

Would love to try AE Paw [You must be logged in to view images. Log in or Register.]
__________________
-Aftermath-
Tasslehof - 60 Druid
Barlow - 60 monk
Blueberrii - 60 Mage
Gigglepurr - 60 Shaman
Kids - 60 Rogue
Fornfamnad - 60 Cleric
  #10  
Old 05-27-2014, 05:01 AM
Clark Clark is offline
Planar Protector

Clark's Avatar

Join Date: May 2012
Location: Metropolis
Posts: 5,148
Default

Quote:
Originally Posted by Tasslehofp99 [You must be logged in to view images. Log in or Register.]
Would love to try AE Paw [You must be logged in to view images. Log in or Register.]
[You must be logged in to view images. Log in or Register.]
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:57 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.