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#1
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![]() Now here's the proof I've been looking for on this one.
Your ability to be invisible to mobs when using hide + sneak on a rogue should be dependent on the level of your hide and sneak skill. Source: Here's the general guide line, though I do not have the exact formula available: Quote:
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Thanks for readin'. | ||||||
#2
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![]() Not sure, but I did make a level 1 rogue forever ago to walk all over Lower Guk to become familiar with the zone without incident. I also parked a L1 rogue in the temple in Kael to spy on Idol. Although I needed a raid to clear from Vindi forward I had no issue moving close at L1....which I think is normal for that area?
Two different time periods obviously. The latter I'm less sure of as I did use a raid to clear some of it. 100% positive I ran a L1 through lower guk way early though (before I knew the zone). It was miserably slow moving and took a while to get hide/sneak to both work. | ||
Last edited by Scoresby; 06-06-2013 at 05:48 PM..
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#3
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![]() I don't have any "proof", but I am quite certain that hide and sneak are simply on or off.
There may be cases where a mob sees through HIDE, but sneak is actually the deciding factor - sneak's effectiveness (if any?) in the frontal 90 may vary with range and level and skill, but in the rear 270 is either on or off. | ||
Last edited by Droog007; 06-21-2013 at 12:48 PM..
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#4
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![]() bamp
Prolly needs more evidence but it is an immersive feature of the rogue class | ||
#5
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![]() http://web.archive.org/web/200108230...y=Skullduggery
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#6
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![]() Can anyone confirm this is how it's working here?
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#7
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![]() what i DO remember is people making lvl 1 rogue alts to drag corpses out of the hole. so im thinking this may not be correct.
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#8
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![]() I remember the level 1's for Kael to check on spawns.
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#9
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![]() Having played a rogue on live from the beginning, the only time I ever felt screwed was when AA's came and brought SoS. It was like they nerfed us and made us earn what we already had back in AA's.
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#10
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![]() Most mobs in Kael are warriors btw :P
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