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			#1  
			
			
			
			
			
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 |  Enchanter pets Every chanter pet is using the same dull model from lvl 1-49 Is it possible to fix them so they go from 1 >: Short Sword 16->: Mino Axe 29->: Scimitar 44->: Long Sword (std 2h sword model) Another thing: The lvl 16 pet, Shaalee's animation seems awfully weak. I was summoning pets up upon hitting 16 like mad to test it lvl 12 pet spell: Hits for 17 top. lvl 16 pet spell: Hits for 18 top - as it seems. I havn't gotten any better yet. Can someone confirm that the lvl 16 pet just isn't any better ? I had thaught the 16 pet would hit more like around 20 for a top summon. | ||
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						Last edited by dali_lb; 09-22-2010 at 07:10 AM..
					
					
				
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 |   Quote: 
 edit: also if the model stuff you mention is classic, that would be really cool to see implemented. 
				__________________ Project 1999 (PvE): Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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			#3  
			
			
			
			
			
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 |   Level 8 or level 12 pet was an axe iirc... memory might be wrong, but i remember the level 8 one because i had to walk to highpass for it... 
				__________________ Omnimorph - Enchanter I enchant things... | ||
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 |   Quote: 
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			#5  
			
			
			
			
			
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 |   This is fixed, pending update. I think. | ||
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			#6  
			
			
			
			
			
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 |   awsome Uthgaard. And yes omni, it might have been lvl 12 it changed to the mino axe model. It's just one of those small things I always liked in EQ .. "Hey ... ma pet looks cooler now" or spell effects that get upgraded as you lvl [You must be logged in to view images. Log in or Register.] | ||
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