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![]() Everyone has been talking about variance. Here's a proposal that I think satisfies all sides:
Currently, there are two spawns: First, is the world timer spawns, which are 3 to 7 days for respective mobs, and are split so that 1 guild can stake claim to, and govern their spawn timers. Second, is the "random" respawns that seems to be controlled by GMs, which give a second serving of mobs, not sharing the worldtimer, also not encouraging any pvp competition for Back in the days of Sony, mobs respawned after servers were hard reset, after a patch, generally on Tuesday afternoons. My proposal is that there be a hard code to emulate a hard reset, scaling in 7% increments. For example: Server resets on Sunday at a random time. 7% chance for reset on Monday 14% Tuesday 21% Wednesday 28% Thursday and so on. Furthermore, the resets should be random between peak times, such as 7pm-12am EST, which gives a 5 hour window. I think this is better than to have random spawn timers for individual mobs. I'm interested in hearing thoughts, and please, keep this thread a productive, non-flame thread. I'm asking for moderation in here if people start flaming and get off track. I think this will also encourage people to be online more often, rather than a few days a week where they get to 'choose' the raids they want to partake in.
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![]() it's like you make the atomic bomb (server) and you don't want to let other countries (guilds) have nuclear secrets (under the radar information). it's gm's business and no one else's or else everyone gets nuked. letting Iran or North Korea beta test and keep the successful nukes, makes other countries uncomfortable. | ||
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