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#1
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![]() Hey all, I've been looking around the forums and a couple of other places for some good exp turn-in quests that Iksar can do for some quick leveling. So far, I've only really found the bone chip quest (which stops giving good exp after 3ish) and the scorpion pincer quest which tapers off around 7-8.
Does anyone have any good suggestions that don't require gaining wolf form to turn in things like gnoll fangs or bandit sashes? I thought about the Lightstone quest in NK, but others would be helpful. Ones in Kunark would be even better.
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60 Cleric - Toradol Ketorolac 53 Druid - Ivermectin <Fires of Heaven> | ||
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#2
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![]() mm snout rings (need i believe amiable to warrior guild cabalis ) you can find in lake of ill omen merchants in particular the tower one (dwarf guy). they are good till level 13 or 14.
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------------------------------------------------------------- Nilbog: " I'll keep making classic changes when I can, regardless if people threaten to quit. I'm here to recreate classic eq; not to make people happy." | ||
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#3
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![]() Turning in scaled curskins to the guy in the haggle baron building is good experience from 1-6ish I think.
I have done the wolf form - gnoll fang thing before in the past, before gnoll fangs were all the rage /hipster, but gnoll fangs have since been nerfed so i'm not sure it's worth the effort. Many things in qeynos will still kill you as a wolf. Turning in marauder snout rings at the warrior guild gives some xp, but i don't think it's very good. Beyond that, I'm pretty sure you can get wolf-form and turn in orc scalps in highpass, and goblin ears in highkeep. Good luck getting ahold of goblin ears tho. Scalps can get you to 20ish, ears further. Turning in bonechips can take you a lot further than 3, especially if you do it in Kaladim. (don't think you can) I know I've leveled at least one char to 18-20 on droppable turnins alone. Bone chips -> orc belts/pads -> orc scalps | ||
Last edited by Lune; 05-15-2015 at 07:13 PM..
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#5
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![]() I remember looking for something along these lines when starting my monk. My friendly suggestion would be to just spend this time while researching joining a ramp group in FoB. By the time you find a decent quest and the materials, you would have a couple of levels already. Once you can get to Kurns, there is simply no faster exp at those levels. Grind the Ramp until Kurns time then have a blast!
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Height Impediment - 60 Assling Cleric
Terrion - 58 Iksar Necromancer | ||
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#6
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![]() Quote:
I have no clue what class you are but if you are a Melee class it sucks not being able to hit crap till you get your weapon skills above 50 or more. That means like getting to level 6 or 7. Get to like level 10 and worry about Trade skills and Quest etc. I mean loot the stuff you need for the quest but just keep leveling. Looting Orc picks gets old quick for 2 copper. [You must be logged in to view images. Log in or Register.] | |||
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#7
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![]() Thanks for the replies all. Been grinding mostly in the Pit and the exp is decent, just was looking to see if there were a couple of extra turn-ins I'm missing that could augment the exp. There seems to be a bunch of random stuff that drops in FoB that doesn't seem like vendor trash, but it often just turns out to be a turn-in item for a class-specific quest line like the monk shackle quest.
I'll focus on grinding in FoB until 13ish and then probably hit Kurns until 18/20ish and go from there. Loved Kunark back on live, and I'm looking forward to hitting up the giant fort in WW and FM eventually. Great spots back in the day. I'll hold on to the Marauder Snout Rings, didn't realize those were turn-ins for warrior gear. Couldn't hurt.
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60 Cleric - Toradol Ketorolac 53 Druid - Ivermectin <Fires of Heaven> | ||
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#8
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![]() "I want a geozite tool" to the drill master inside the top of the warrior guild (not on the wooden ramp, the one in the top of the castle).
Put to large scorpion pincers into that bag, combine and hand back. This will give you notes that lead onto other quests, but I didn't really give the note quests a proper go. | ||
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#9
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