Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 06-05-2015, 03:37 PM
Xerical Xerical is offline
Aviak


Join Date: Jul 2014
Posts: 73
Default Shorter Variance - 4 hour suggestion?

Is there really any benefit to 16 hour variance vs. something like 4 hours? What is the gain that the GMs/server mods see in having such a long variance. I understand that variance is needed on this server because of the un-classic population types. But we've seen that every guild has people willing to sit in front of their screen's staring at a spawn for as many hours as it takes to get the dragon. There is already enough time-sinks in this game that get us to raiding (like camping pained soul for 24+ hours strait). Why not promote a healthier lifestyle by reducing the variance to something that still scatters target spawn windows and creates competition but doesn't kill the people in the process?

So far the only answer I have received from people against shorter variance is "No, I have time to sit here and I want my DKP"... /facepalm
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:30 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.