Splurt - Should deal 1600ish damage not 1500ish. I'm assuming the correct formula is what's on Live currently: start at 11, increase by 12 per tick for the next 15 ticks (total of 16 ticks, 96s duration). Total damage of 1616.
EQ Caster's Realm 2001
Quote:
1 minute 36 seconds
Casting Time: 4 seconds
Recast Time: Instant
Actual Effects: Target: Damage Over Time (Unknown)
Description: This spell does an increasing amount of damage the longer it is on the target. It appears to max out doing around 1600 hp damage against NPC's over the 96 second period. Around 1100 against players.
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Everlore 2001
Quote:
was in deep in Skyshrine fighting wyverns, and we pulled the 62+ giant jello cube.. forgot name and this spell was resisted 3 times in a row.. on the 4 th time it went thru and lasted longer than 1 min ... must have been at least 2 minutes (took 5 to 7 minutes to kill that jello mob); high MR mobs in skfire resist this spell once in a while too. as for dmg over time, 1600 + is the consensus, btw i use this spell a lot and the only time its wore off on the mob was against the 62+ jello cube =)
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Quote:
This spell does rougly 1600 to 1800 no more no less
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Currently on P99 it starts at 22, increases by 11 a tick and ends at 176. (1485 total, across 15 ticks). There should either be 1 additional tick (187 DMG) yielding a total of 1672 DMG.
OR
The equation should be start at 11, increases by 12 a tick and ends at 191. (1616 total, across 16 ticks).
I'm not positive either way, but it is certainly missing the 16th tick on this server which is a decent amount.