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#1
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![]() Just that. What the f!% is the deal with harmony. Sometimes it will pacify whatever is near and sometimes it won't do a damn thing?! I was sitting there soloing the sisters in OOT when I harmonied them and pulled one both came and destroyed me. W.....T.....F? They were harmony...Now my body is in the bottom of the ocean somewhere in OOT. Thanks whoever made harmony, GG.
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#2
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![]() i dont remember how it is on this server but i remember back in the day the spell graphic would appear above the main and the surrounding mobs so you know they were pacified
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#3
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#4
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#5
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![]() Didn't there use to be 3 ways it could land?
1. Full resist which caused agro 2. Partial resist where the spell doesn't land but no agro is generated. 3. Fully landed. | ||
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#6
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![]() You know to lull mob A and pull mob B, right? Lulling a mob and them pulling it does nothing; we gotta lull its buddies so they don't assist. Is that the issue?
Also, harmony and other lulls reduce a mob's aggro radius, but do not eliminate it. If it's close enough to another mob, it will still aggro. We're these two mobs close together?
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Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
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#7
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#8
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![]() yeah, lull a mob.
pull his buddy. It seems to be happening a lot that the message lands and the mob attacks with a nearby mob. BUT, if it does just reduce (and not eliminate) aggression, it's probably just how the cookie crumbles here. [You must be logged in to view images. Log in or Register.] Been using this since early levels and for some reason, it's just failing a lot. Not the outright "failed" message--but successful message + adds. So, will keep an eye on it! Thanks to those who posted. | ||
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#9
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![]() you really complaining about an overpowered spell?
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Current Games:
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#10
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![]() Quote:
The spell should be unresistable like it was back in classic and this should be in the bug report section. | |||
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