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#1
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![]() I know there's the swinging pendulums in Paw that a rogue can disarm. The wiki tells me I can disarm the firepots on the Ogre Island in Tim Deep.
Where are the other traps in the game? | ||
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#2
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![]() SolA and SolB also, but I just used the ones at Ogre Island to train up the skill. Then DN in Velious is when it really comes into play.
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#3
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![]() Not really looking for a place to train up the skill. Really just wondering where it will ever be used.
Where in Sol A and Sol B? Anyplace else besides those? | ||
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#4
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![]() Traps needed to be more lethal in the game.... oh I just lost 2% health to that trap, that's cute.
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#5
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![]() Quote:
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#6
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![]() Lower dogs in velks, I think you can disarm the trap that strips buffs
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#7
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![]() Quote:
It's not just Everquest though; with the exception of D&D Online, where they do hide optional content / chests behind locked doors and unavoidable traps can take off 50% of a wizard's hit-points, I cannot think of any MMORPG where rogues are not just a DPS class which can be swapped out for a monk or ranger as needed...
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Mentathiel Rogue and haunter of level-inappropriate dungeons
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#8
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![]() Rogues an afterthought? Maybe a bit under utilized, but Howling Stones would like to have a word with you. mix of undead and live mobs half of which HT, all aggressive (making invis CRs more difficult requiring double invis). Every wing but east is locked (north key is a joke to attain). And if you die you lose key access, so hopefully you aren't scrubbing it up in West or South cuz it's gonna be a bitch to recover.
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#9
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![]() I see you've never done Crypt/Emp in Sebilis or Reavers in CoM. Neither have keys, both need rogues for epics/high end items.
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#10
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![]() A lot of rogue skills do go unused, especially sense/disarm trap. And pickpocketing.
I remember they started creating scenarios where they were all useful, though. Trapped chests in LDoN. Poison sketch quests. Still, they weren't quite as useful as track or feign death. Still had lock picking, though. | ||
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