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#1
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![]() This affects the UI buttons for melee attack, ranged attack, and basically every actionable combat ability with a reuse time. However, buff haste does reduce the reuse time of these buttons as expected.
Although this issue isn't a problem for melee attacks because of the nature of autoattack and the fact it can be activated via hotkey regardless of the melee attack button's state, ranged attacks and other combat abilities suffer because they can only be activated by hotbutton. | ||
#2
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![]() nice find
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#3
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![]() Does that mean if I'm slowed I can use these and not be attack slowed?
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#4
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![]() If there were items with a worn slow effect, I'd imagine so. But there aren't any, to my knowledge, and buff slows do increase reuse time as expected, so the answer is "no".
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#5
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![]() Rogue backstab dps up to ~29% less than it should be due to this issue.
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#6
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![]() Quote:
__________________
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#7
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![]() It is already by buff haste. So either that's the bug or this is.
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#8
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![]() Quote:
Safehouse 2006 Quote:
Quote:
__________________
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Last edited by Daldaen; 10-20-2014 at 02:06 PM..
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#9
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![]() My guess, if this is happening, its from how they changed items to not show the haste percent. That could break the client from adjusting the button refresh.
I do not know how they made those classic adjustments. This will take some work to investigate and fix. H
__________________
Haynar <Millennial Snowflake Utopia>
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#10
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![]() Did some testing w/ archery delays today and regardless of worn haste (0%, 27% 40%) my Windstriker fires on a 6 second delay. It seems to be the consensus on the Fleeting Quiver discussion page that worn haste should affect archery delay which it currently doesn't. This is major issue for Velious rangers using trueshot disc, and also rogues / monks dependent on UI refresh for damage.
Bump for awareness. | ||
Last edited by Cecily; 06-20-2015 at 03:42 AM..
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