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#1
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![]() Instead of a flat xp bonus why not just give blue red's xp scheme?
encourage grouping [You must be logged in to view images. Log in or Register.] I'd bet we'd see a lot less bickering, lawyerquesting, and undercutting!
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#2
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![]() I like this a lot actually. The grouping incentive was one of my favorite things about red when I tried it out.
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#4
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![]() Or hell make it a 500% bonus that requires 6 in group or no dice
nirvana ... except exclude chardok, give that zone an 80% penalty with no bonus during double xp
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#5
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![]() not classic
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#6
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![]() Completly for it +1!
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#7
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![]() When you are duoing xp flies. for each player you add after 2 it feels like 15% xp is lost pr added player.
I dont know if thats classic though.... edit: yeah I dont know how 15% feels...divided the end "feel" by 4 | ||
Last edited by Nicoladen; 11-27-2015 at 05:23 AM..
Reason: I could
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#8
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#9
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![]() Quote:
If you feel like you aren't accomplishing anything in your sessions on blue, absolutely consider trying red. | |||
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#10
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![]() Quote:
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